Ambrosia Garden Archive
    • Quote

      Originally posted by Klepsacovic:
      **
      Get NovaTools and ResEdit.
      I think you may find this page helpful: http://www.ambrosias...TML/005178.html
      I need to figure out that trick where you have a description of the link appear rather than just the link.
      **

      Aren't NovaTools and ResEdit for Mac? I'm on a PC.

      To do the description as a url, type {url=www.thelink.com}the text{/url} and just replace the {} with the board code tags.

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    • Quote

      Originally posted by Deadweight:
      **So I could make the ship I was designing point to, say, the same shän as the Polaris Striker even though my ship has a different id number? I'm using EVNEW, and the id stuff seems to all be unchangeable.

      **

      Nope, the shän a shďp uses is always the one with the same ID as the one of the ship, so you can't do it... that way. Duplicate the shän for the Polaris striker, and give it the same ID as the one of the ship you're trying to give an appearance. The shän itself will point to the good sprites, the good way (i.e. the same way that with the Polaris Striker).

      Yep, NT and ResEdit are Mac only. But sometimes people prefer just to put the url (they copy-pasted) without meddling with (), as an url is automagically hyperlinked by the UBB.
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      The (url="http://"https://secure.ambrosiasw.com/cgi-bin/store/hazel.cgi?action=serve&item;=breakdown.html&BREAKDOWN;_SKUID=1480")Ambrosia Mac CD(/url) with other registrations - 5$. Paying for (url="http://"http://www.ambrosiasw.com/games/evn/")EV Nova(/url) as it's such a great game - 30$.
      The (url="http://"http://www.ambrosiasw.com/games/evn/tshirts.html")1337 EV Nova T-shirt(/url) - 22$. The (url="http://"http://w00tware.ev-nova.net/")NovaTools(/url) by wOOtWare to tinker with your Nova - FREE!
      The feeling you're a Nova geek - priceless.
      There are things money can't buy or that are free, for everything else, there's indeed Mastercard.

      (This message has been edited by Zacha Pedro (edited 04-26-2004).)

    • Quote

      Originally posted by Deadweight:
      **
      ...How can I change the relevant tags for the ship in EVNEW to point to existing graphics?...

      **

      To clarify what was said in above posts replying to you:

      Surely your ship has an ID number that does not overlap with other ship ID numbers; therefore, copy whatever ship's shan you want to use for the first ship you made first, the second shan for the second ship second, and so on. It should automatically reset the ID's. If it doesn't, there are major flaws in EVNEW and we should hunt down the people that made it and kill them for designing programs with major, blatent, all encompassing flaws.

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      I am ME hear me roar!
      Meeoowwwww

    • Calm down, it's still in beta, so instead you'd have to fill a nice bug report to aprosenf.

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      The (url="http://"https://secure.ambrosiasw.com/cgi-bin/store/hazel.cgi?action=serve&item;=breakdown.html&BREAKDOWN;_SKUID=1480")Ambrosia Mac CD(/url) with other registrations - 5$. Paying for (url="http://"http://www.ambrosiasw.com/games/evn/")EV Nova(/url) as it's such a great game - 30$.
      The (url="http://"http://www.ambrosiasw.com/games/evn/tshirts.html")1337 EV Nova T-shirt(/url) - 22$. The (url="http://"http://w00tware.ev-nova.net/")NovaTools(/url) by wOOtWare to tinker with your Nova - FREE!
      The feeling you're a Nova geek - priceless.
      There are things money can't buy or that are free, for everything else, there's indeed Mastercard.

    • I've managed to figure out enough of EVNEW to add a system, add a couple of things in (a Capacitor Laser turret, my own version of the fake id, priced at 5mil, a new system with a planet and a station) but I'm still screwed on making ships.

      How do I copy the shan/whatever of one ship and apply it to another? I have a few more questions but they're not ship-creation related so I'll post a separate thread.

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    • Quote

      Originally posted by Deadweight:
      **How do I copy the shan/whatever of one ship and apply it to another? I have a few more questions but they're not ship-creation related so I'll post a separate thread.
      **

      I don't know how to copy the shan in EVNEW (since I'm a mac user) but you can probably just go control+c then control+v. To make it apply to a specific ship resource all you need to do is give it the same ID as that ship resource.

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • Quote

      Originally posted by Guy:
      **

      Quote

      Originally posted by Deadweight:
      **How do I copy the shan/whatever of one ship and apply it to another? I have a few more questions but they're not ship-creation related so I'll post a separate thread.
      **

      I don't know how to copy the shan in EVNEW (since I'm a mac user) but you can probably just go control+c then control+v. To make it apply to a specific ship resource all you need to do is give it the same ID as that ship resource.

      **

      I may have overlooked it somewhere, but is there a list of the shans/ship settings (and x/y/z co-ords for weapons) and pic indeces anywhere? EVNEW's shan editor presents me with a big window with a load of input boxes for image ID/mask/size, base set count, glow image/size/mask, base transparency, light id/mask/size, weapon id/mask/size, shield id/mask/size, animation delay, weapon decay, gun x/y/z positions, turret x/y/z, guided x/y/z, beam x/y/z, up compress, down compress, blink mode, "extra frames in image used for ...." dropdown, and a few buttons to select some other (self-explanatory) options.

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    • Quote

      Originally posted by Deadweight:
      **I may have overlooked it somewhere, but is there a list of the shans/ship settings (and x/y/z co-ords for weapons) and pic indeces anywhere? EVNEW's shan editor presents me with a big window with a load of input boxes for image ID/mask/size, base set count, glow image/size/mask, base transparency, light id/mask/size, weapon id/mask/size, shield id/mask/size, animation delay, weapon decay, gun x/y/z positions, turret x/y/z, guided x/y/z, beam x/y/z, up compress, down compress, blink mode, "extra frames in image used for ...." dropdown, and a few buttons to select some other (self-explanatory) options.
      **

      I'm not quite sure what you're wanting there but if you're just copying an already existing shan then you shouldn't need to change any of the values in it. All the settings are reasonably well explained in the Nova bible if you really do want to change them. If you want a list of all the shan values for every ship in the game then I don't think one exists – you'll just have to go through and look at each resource.
      The x/y/z co-ordinates simply specify where on the ship graphic a weapon will fire from. Nothing will go wrong if the values aren't exactly right, it just won't look as good as it could.

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • Well I just successfully created a ship in EVNEW. For those people (like me) that are still relatively new to this whole thing, here's how.

      You can just point the shan for your ship to another ship's pre-existing graphics, just open a second copy of EVNEW and find the shan of the ship you want to copy, and duplicate the settings therein.

      As for making an entirely new ship, I've not tried that yet, and will wait till I can run my copy of 3DS Max 6 on a better PC so I can render all the ship meshes I have from Babylon 5 (including the station itself, an 18 meg monstrosity of a mesh that's supposedly accurate right down to the last lightmap) and add them in.

      Quick question, the x/y/z coord distances are in pixels from the centre of the first frame, right?

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    • Yes, that's right, although the z co-ordinate is the same in every frame. Beware that the compression fields will squish the x/y values and make everything complicated.

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

      (This message has been edited by Guy (edited 04-30-2004).)