Ambrosia Garden Archive
    • Question about escorts


      I have looked around, but haven't found a satisfactory answer to my question, so I'll post it here:

      I am trying to write a mission wherein the player "escorts" a Starbridge from point A to point B. I would like said Starbridge to appear as an "escort" (green blip, follow player around, mimic his turns and actions, et al), but have had no luck doing so. I can get the Starbridge to appear, but it's a blue blip that pretty much just does whatever a ship of its type normally does. I have looked at the settings for other missions of this type, and have set my settings in what I thought was a similar fashion (the "special ship settings" include "follow the player", the player's goal being to "escort" the ship, and the ship set to "protect the player").

      If it's of any help, I am using both Mission Computer and ResEdit with NovaTools to build the plug. Thanks in advance.

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      - Dao Jones

    • Is it possible to complete the mission anyway?
      Have you double checked your settings against the EVN bible?

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • Yes, you can complete the mission, and yes, I have checked my settings against the EVN Bible (to the best of my ability anyway - I'm a crappy programmer, and only a half-assed computer user. My strength is in the concept and story). But for the "look-and-feel" of the mission, I really want the escorted ship to act like an escort (it works into the mission storyline).

      Quote

      Originally posted by Guy:
      **Is it possible to complete the mission anyway?
      Have you double checked your settings against the EVN bible?

      **

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      - Dao

    • Does the mission fail if you kill the ship?

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      "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams

    • try these settings:
      Posted Image

      you would need to enter respective values in the fields of course 🙂

      edit: image
      edit2: you'd have to set the AI to "standard AI" instead of "protect player". sorry
      p.s. you could also look into the nova data files how they did the tremmin shard mission.
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      Obstacles are those fruitful things you see if you take your eyes off the (url="http://"http://www.benjaminmaerkli.ch")goal(/url)

      (This message has been edited by bmac (edited 04-05-2004).)

    • Make the special ship government a gov that "always protects player" if you are still having trouble.

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      ~Charlie
      Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)