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Originally posted by Bomb:
**I think we can safely say there are two main and direct causes for the lack of quality EVN TCs-
1. The graphics threshold- in EVO, anyone could turn out a little sprite and it'd look decent. In EVN you have bigger glossy shipyard pictures, glows, better sprites, etc. Which eliminates almost all developers, because it is exceedingly rare (essentially only one: martin turner) that you'll find someone with the graphical prowess and the sand to do all the data/testing work involved with the rest of the plug-in. Or even more rare, you'll have a dedicated developer working with a dedicated graphics guy who can stay on task.
2. It's just so much damn work. Who has time to develop a plug-in in any reasonable time at all?
_bomb**
Indeed the graphics and time are a key problem with the lack of large plugs like a TC. Keep in mind it took the Polycon TC 6 years from start to finish. The Nova scenerio, which started as a plug for EVO, took 3-4 years to do. So any plug of the magnitude of EVN or Polycon will likely take just about as long.
When I started my plug EVN Omega, I was doing it for EVO, and transfered it over to EVN. I don't have the graphics programs or skill to render new ships, so I came up with modified graphics and dialog boxes to handle the smaller 100x100 graphics. (I made these modified graphics (url="http://"http://www.captainz.net/downloads/evo_graphics/EVO_Graphics_Mod.sit.hqx")available here(/url))
Though my plug lacks all the cool graphic goodies found in EV Nova, it gives the reminisent feeling of playing EVC/EVO, and makes a much wider source of ship and outfit graphics available. Started in July 2002, I plan on finishing some time late 2005 to mid 2006.
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Captain Z - Mobile Operations Commander of the (url="http://"http://www.literatureclassics.com/68kmla")68K Macintosh Liberation Army(/url)
32 68K Macintoshes Liberated
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(url="http://"http://www.captainz.net")Captain Z's Old and Rarely Updated Starbase of EV Stuff(/url)