I am trying to make a few plug-ins that exploit odd features of the engine. Unfortunately I am having trouble.
First, I am trying to make a device that would act like an afterburner but without the loss of speed after it is stopped. To do this I tried using a weapon with no damage and a high impact. But it seems that it cannot make my ship move any faster than its engines could. Can a weapon impact make a ship move faster than it's top speed?
On a similar nore, has anyone else noticed that dozens of EMP explosions make an interesting engine glow type effect?
Also, is there a way to increase the radius of impact? After I reach a certain speed, the explosions seem to be too far away when they detonate to move my ship any faster, their life is set to 1.
Is it possible for a ship to have an actual size that is smaller than its sprite? By this I mean a ship which had a sprite size of 100, but when weapons are fired at it, they can only hit the ship if they are within 50 of its center, as if the ship was only of size 50.
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