I've been using Cinena 4D for the past few days to create some rudimentary ships and planets to create scense in which I later add stars using Appleworks.
I've been wondering, however, how certain things are achieved with 3D programs. Chiefly, these are
- clouds, nebulei and other hazy features. I can make haze, but I can't get it to look like a nebula or anything other than a primitive object.
- finer detailing on ships (i.e. vents, windows, grills, gratings, indentations, etc.)
- "good" textures that don't look canned and don't look like polished down metals (which is basically what my ships look like as of now). Stuff that adds dirt-like effects and such.
- and anyone using Cinema 4D, if you could tell me exactly how to apply textures to selections (I've been playing around with this, trying to create doors and windows, but it never works the way the manual describes and I end up cutting a portion of the ship out and making a small object inside to add the transparency to).
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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!