I want to make a system where the player cannot see where he is going, cannot hyperspace out, cannot see the starfield, cannot follow targeted ships and cannot follow autopilot to a stellar (being the hypergate that'll get him out of the system).
cannot see where he is going: murk field set at 100%
cannot hyperspace out: small ships with a pict of a single black pixel with tons of mass and tractor beams
cannot see the starfield: a really bright background
cannot follow targeted ships: no clue
cannot follow autopilot: no clue
The only thing I can think of to make spobs so that you can't select them is to make them higher than the preset select keys (1-4), but that leave the problem of filling slots 1-4, doesn't it, or can I enter the spob as like the 16th stellar in the system? (Now that I think of it, it works with the Heerani wormhole, doesn't it?)
I can't think of any way to make common ships flying around (my anti-jumping tractor buggies would have a super cloak) untargetable (not being able to home in on them) is to either: a) elimenate them from that system, to give them all cloaks as well (which necessitates more shďps or përs or to c) ask you guys and hope there is some obscure feature that can help me here.
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When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!