Ambrosia Garden Archive
    • My Photoshop is misbehaving.....


      Photoshop is causing me some problems, and its really hampering my modding ability.

      For whatever reason, every time I open a document, under "Image -> Mode", the image is set to "8 bits/Channel". This doesn't affect the image immediately---it still appears 32-bit or 16-bit, as the case may be. However, any filters I apply---such as an Unsharp Mask---change the image to 8-bit.

      What's more, if I select "16 bit/Channel", the Layer and Filter menus grey out.

      Anyone know what the problem is?

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    • Re-install always works for me

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      ATTs Official Newb, And Znorty's official Sidekick. "All hail fearless leader."
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    • Reinstalling isn't exactly an option right now. I don't have the CD with me.

      On a (possibly) related note, I'm having a spin issue with a planet generated in LunarCell.

      It looks fine in pict form, but when I put the pict and mask into a spin, it has black dots distributed over it, and EnRLE doesn't process it correctly.

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    • Quote

      It looks fine in pict form, but when I put the pict and mask into a spin, it has black dots distributed over it, and EnRLE doesn't process it correctly.

      EnRLE being known the world over for its stability and reliability.

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      When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!

    • ^True, but that doesn't explain the black dots when the spin is using the picts directly. They didn't occur on my previous planets.

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    • I feel stupid. After reading up a bit, it turns out that Photoshop has always used 8-bit channels.

      But the spin issue remains.

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    • Actually, doesn't CS use 16-bit now?

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      skeptic

    • I'm still on 5.5. Yeah, dark ages, I know.

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    • Does no one have any idea why the spin is acting funny? This is unrelated to EnRLE. Its just the standard Novatools spďn resource that's doing it.

      Black little dots all over my nice planet. For no reason. Really frustrating.

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    • Quote

      Originally posted by Lindley:
      **Does no one have any idea why the spin is acting funny? This is unrelated to EnRLE. Its just the standard Novatools spďn resource that's doing it.

      Black little dots all over my nice planet. For no reason. Really frustrating.

      **

      I have a theory its a bad mask. I'll bet nova tools does it the opposite of how EVNEW does it, so that any non-white area on the mask is treated as black (even if it is only eversoslightly not white) Try opening the mask in lunarcell, and then using a high-tolerance white paintbucket in the middle, and then saving it in a lossless format (I bet you saved it as a jpeg, right?)
      Just my theory.
      -Az

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      It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
      Stuffit is a piece of .sit.

    • I saved it as a pict resource. Its the only way I know to make it openable in ResEdit.

      My method is thus:

      -Make a planet in Lunarcell.
      -Flatten, save as PICT resource.
      -Magic wand, tolerance 1 (or 0), no anti-aliasing, select the black around the planet.
      -Copy.
      -New layer. Fill pure white.
      -Paste.
      -Flatten, save as PICT resource.

      Its worked for previous planets....no idea why its not working now.

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    • Do'h! It was the mask. I wasn't quite using pure white for the fill.....

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    • It should be noted that unless your Lunar Cell planets are perfectly spherical (ie like the planets in Override not NOVA) then simply selecting the black round them is a very bad way to do the masks - you dont want to have stars visible where there should be planet!

      To get round this, its best to make two copies of the planet - one with the horizon at the angle you want and the other with no horizon visible. This way you get perfect masks with no nasty stars showing through 🙂

      ewan

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      'It's only when you look at an ant through a magnifying glass on a sunny day that you realise how often they burst into flames'
      - Harry Hill

    • Yeah, I'm starting to figure that out. Thanks for the tip....

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    • Edit: I had missed your post admitting photoshop always uses 8-bits per channel, so this may seem a little redundant, but it may clarify things for some, I don't know. I don't mean to sound like an ass, but I see this question too much to believe that the truth is well-publicized. The original post is as follows:

      Photoshop isn't misbehaving, it's doing exactly what it is designed to do. There is a vital schism in terminology, however, that is confusing you.

      See, 32-bit color is actually 8-bits per channel, four channels (red, green, blue, and alpha), which totals 32. 16-bit color is 4 bits per channel, 4 channels. In photoshop, the "16 bit" and "8 bit" refer to bits per channel , meaning 16-bit photoshop images contain 64 bits, and are double the file size of the 32-bit standard.

      16-bit is not really something you should be using unless you have a film scanner. It's 16 bits per channel, which means it contains twice as much data as a monitor can display. It's meant to be used to capture this extra data, so that when you adjust the exposure (via curves, brightness/contrast, levels, etc.), you can pull details out of the highlights and shadows. Once the exposure and color is how you like, you change the bit depth back to 8 to work with specific areas via layers. Also, there is no output device capable of rendering all of a 16-bit image, except possibly a print-to-film machine.

      The "filter" menu is greyed out because filters are not programmed to deal with double their usual data, and the "layers" functions are nixed because the files would get too big too fast.

      In short, just leave it on 8-bit, 'cause it's as much as anyone needs. Oh, and no amount of re-installation would change this.

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      - o n y x -
      "I dn't type. I'm a kybard artist "
      (url="http://"http://www.pacifier.com/~kkey/shipyard/index.html")Onyx's EV Shipyard(/url)

      (This message has been edited by Onyx (edited 02-16-2004).)