Ambrosia Garden Archive
    • Degrading items


      I've been playing EV for 8 years now but only recently started messing around with altering aspects of the game. I've never made a plugin since most of the changes I've made required very little tweaking and could be accomplished easily using resedit on one or two of the Novadata files.

      On my latest alteration I've hit on a snag though. I wanted to give small fighters a bigger advantage buy making raven rockets fire in salvos and multiple launchers fire simultaneously. This was no sweat, I've already changed the weapon stats to the way I want them, but in my updated description of the weapon I say that the way the salvo was achieved was basically an accident (some engineer tinkering with the fire mechanism) so I want my new "busted raven rocket launchers" to burn out and become useless after about a month of use.

      Whew, what a longwinded windup to a simple question: How can I use resedit to make the launchers become useless after a set time so the player has to keep buying new "busted" models to fire in salvos?

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      "Mass genocide is the most exhausting activity one can engage in... next to soccer"- Loki

    • Use the same way as the one used for the carbon fiber.
      You set a crön to start when the player buy the launcher...
      Which last for 30 days...
      And replace the launcher with a faulty one at the end.

      🙂

      You should have a look at the crön used for the faulty outfits of Nova, too.

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    • (edit - beaten by 1 minute by STraven.)

      Take a look at the Cheap Carbon Fibre outfit in Nova - it basically works by starting a cron (time-sensitive resource) running when you buy the outfit, and when the cron expires then the Cheap Carbon Fibre outfit is replaced with a "degraded" carbon fibre that offers less protection. You can use exactly the same technique with your salvo rockets - When the person buys the rockets it starts a cron ticking that after a set amount of time replaces the Salvo Rocket Launcher with a "broken salvo rocket launcher" that either refuses to fire entirely or only fires slowly or something.

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      (url="http://"http://www.mazca.com/")mazca(/url), king of pork
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      (This message has been edited by Mazca (edited 02-14-2004).)

    • Quote

      Originally posted by Mazca:
      **(edit - beaten by 1 minute by STraven.)

      Take a look at the Cheap Carbon Fibre outfit in Nova - it basically works by starting a cron (time-sensitive resource) running when you buy the outfit, and when the cron expires then the Cheap Carbon Fibre outfit is replaced with a "degraded" carbon fibre that offers less protection. You can use exactly the same technique with your salvo rockets - When the person buys the rockets it starts a cron ticking that after a set amount of time replaces the Salvo Rocket Launcher with a "broken salvo rocket launcher" that either refuses to fire entirely or only fires slowly or something.

      **

      Well there you go, that's why I couldn't figure it out. I had looked at the outf resource for the cheap carbon fibre to see if I could figure out how they degraded it but the info I was looking for wasn't there. It didn't even occur to me to look at the crons.

      Thanks STraven and Mazca.

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      "Mass genocide is the most exhausting activity one can engage in... next to soccer"- Loki