(quote)Originally posted by orcaloverbri9:
**Maybe it's just me, but that render made it look like a picture of a toy. And the "walls" in the background aren't particularly wonderful, but who really cares?
(quote)Originally posted by Azratax2:
Jules: Though i agree with Orca on the walls looking really really bad (its a space ship, not something you keep inside), i think the ship itself is f'in beautiful. Absolutely F'in beautiful.
Cunjo: I dont know about the glows. I would assume you put glows on the model, and then texture it jet-black, but the folks here prolly have a better way.
-Az**(/quote)
See above about the walls, and thanks
The best way I have found to do glows is exactly as you have described. If you use the method that orcaloverbri9 describes below, then the parts of the glow that should be hidden (parts inside the engine object that wouldn't normally be seen) are visible on top of the ship. That said, you can still have problems with that method (if the edge of the glow is semi transparent and covers part of the ship it can look weird. For my graphical upgrade of Override for the NOVA engine (hence forth dubbed NOverride) I'm just rendering the ship completely with the glows on and erasing the ship part in Photoshop. It takes a bit longer but I think it will be easier in the long run
(quote)Originally posted by TheRedeemer:
**Looks sweet Jules, the freight courier was always my fave ship in override, I think you've done it justice here. Only one thing I dislike about it, I feel it's too silver. I liked the white paint scheme on the orignal. That might be just me though.
Btw, where are those huge turrets?
When I make my mask for my ships, using the mask that comes out of m2's never seems to work with the lasik technique, so I render the ship in a white glow, and use that, which works fine.**(/quote)
I was going to go for the white scheme, but I don't think it looks good on this model, so silver won out The blaze turrets are still being textured, but you can see the mounting point for one in the large render (in the middle). Now, instead of two on top, there is one on top and one below. I have also removed the HUGE central turret all together since there is no weapon like that on the ship in its stats The two missile launchers will be located either side at the front in those openings
(quote)Originally posted by orcaloverbri9:
Cunjo: Just make your ship with the glows, then, in the base render, hide the glows (Selection > Hide Selected in Strata 3.0.2). When you're done with that, hide your ship and show hidden objects (your glows). It pays to have things grouped here.(/quote)
That wont work for the reasons I describe above.
ewan
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'It's only when you look at an ant through a magnifying glass on a sunny day that you realise how often they burst into flames'
- Harry Hill