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Originally posted by Azratax2:
**Hmmmm Havnt tried. If some other people confirm your bug observation, email it off to mrxak to have him forward it to the beta listso it can be fixed for 1.0.8. Does it work if the mission starts while onthe ground?
-Az
**
Well, this is actually two bug reports in one topic. The first is the major bug of ships not cloaking whilst docked. This is standard engine behavior, no little tricks were added. This should be easy to confirm.
The second is that starting a mission while in space, a non-standard, unsupported method of doing so, only creates special ships when they are set to jump in or if they are set to appear randomly, cloaked. The "bug" for this is that both behaviors cause the special ships to jump into the system, as opposed to the latter setting's expected behavior.
Actually, after testing a bit, the 'appear randomly, cloaked' option does not work as expected, even in standard missions... The ships still jump in, uncloaked. They should already be in the system, cloaked.
However, the other ship behaviors (appear above spob 1, 2, 3, or 4, or appear randomly) while used in my method are not entirely unexpected, Nova will not create the ships until the player leaves and reenters the system (and then works as advertised). The following is more of a suggestion for an engine revision: it would be pretty cool if the ships would appear to launch from spob 1, 2, 3, or 4, or if they were to uncloak from random locations, as if they were there all along. The only behavior without a reasonable explanation would be to just appear randomly; they would seemingly be created from thin air. This is not likely to be implemented, though it would be fairly cool. (Imagine missions to take over a planet, with defense fleets that launch from the planet, or having reinforcements launch from the planets surface...)
Another revision I'd like to see, while I am on that topic, is that I believe that multiple special/aux ships that are set to "jump into the system after a short delay" should fly in formation, as if they were a fleet. They currently fly in an unorganized group, as they all jump in from the same location, towards the same target, and are all from a similar government (three prerequisites for having a fleet in real life, imo). This would be moot if Matt implemented fleets in missions, however.
~ SpacePirate
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Eat blazing electric death!
(This message has been edited by SpacePirate (edited 01-18-2004).)