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Originally posted by Masamune:
**Az,
The AI ignores all the Default Outfits. Those only work for the player. So, the only fuel regen the AI gets is the inherent regen. However, that's what that flag is for, the "Use Fuel Regen" flag- you can make it so that only the AI gets to take advantage of the inherent regeneration. To use it correctly, make a variant ship that supposedly has the reactor installed. Give it an inherent regen equal to the reactor. Give it the reactor as a default outfit, and check (or don't check, read the bible to be sure) the flag. Viola.
As far as greater than 1/frame, thankfully, YES! The player can have multiple fuel-scoop outfits, and-importantly- if you put more than one fuel-scoop in a single outfit, it acts as two fuel scoops! So, a single outfit can grant up to 4 fuel/frame, if you so desire.
**
Thanks. I knew you would answer with the perfect solution - we seem to have many similar thoughts bout how evn should be set up.
The inhregen with matched reactor was what i was thinking i would have to do, though i would rather have avoided it...
I dont think 4 fuel per frame will be nessesary in the demo-TC i am making.... Seems a bit excessive
There is one problem with one thing you said though: SOME default outfits are known to work. Jammers work. Cloaking devices work if the AI is told to use them. Repair droids work. So there is a precedent for some items working.
-Az
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It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
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