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Originally posted by Aprosenf:
It might work on Windows. Windows doesn't have a 15 megabyte limit to files. It's probably true that QuickDraw wouldn't like PICTs larger than what you said, but that doesn't matter so much. EVNEW can handle rle8s and rleDs as large as you can hold in memory. Of course, just because it might be possible, that doesn't mean you should do it. Who's going to want to download 50 megabytes for an ultra-smoothly animated giant ship?
While you could probably have more large sprites in a windows file, I quite doubt that it would be able to be converted to Mac format without becoming corrupted. And while Mac rlë editors also allow resources as large as possible, even EVNEW converts the sprites from pictures. And IIRC, even JPEG and GIF have one short for the length and width headers...
But if you have an incredibly animated ship or several animated ships in a plugin, I would consider downloading it if it were done well enough. But just having smooth turning would definitely not be worth a download. Although, I guess it would fix the "wiggly ships" bug.
(quote)Originally posted by orcaloverbri9:
**Also, the Rogue Sqaudron games (or at least the first one) provide some insight. In the first one (never played II or III), the last level takes place six years after the battle of Endor, and Mon Calamari, which has ships that kick ass against the majority of Imperial ships, are under attack by world devastators (sp?), and Rogue Squadron has to save them...oh, and the commander is Wedge, not Luke.
Of course, if you don't trust books, you probably won't trust vieo games.
~ SpacePirate
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Eat blazing electric death!
**