Ambrosia Garden Archive
    • Problem with a new govt


      I created a new plug-in for EV Nova called "Interstellar Red Cross" that gave free assistance. I created several new fleets but here's my problem: The fleets came in as Federation fleets and there are no Red Cross ships any where. Please help me! (using Mission computer)

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    • How did you go about trying to make these new fleets appear?
      Its not easy to make a fleet appear consitantly without using it as a reinforcement fleet.
      -Az

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      It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)

    • Quote

      Originally posted by nfreader:
      I created a new plug-in for EV Nova called "Interstellar Red Cross" that gave free assistance. I created several new fleets but here's my problem: The fleets came in as Federation fleets and there are no Red Cross ships any where. Please help me! (using Mission computer)

      Check that the ship and govt resources are correct. That's all I can say about this, other than that you have the wrong graphics. Do they act like they're supposed to? If so, it's just the graphics. Or perhaps you set it to the dude RID, and not the ship RID. That's all I can think of.

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

    • The fleets appeared as just fleets. Like the Pegasus with a viper and cargo drones for escorts.

      I opened up other plugs and found that they somtimes imported (in the case of a new outfit) the outfits from the nova data. Do i need to try this?

      Do I need a new dude resource?

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      EDIT: added last line.

      (This message has been edited by nfreader (edited 12-23-2003).)

    • Quote

      Originally posted by nfreader:
      **The fleets appeared as just fleets. Like the Pegasus with a viper and cargo drones for escorts.

      I opened up other plugs and found that they somtimes imported (in the case of a new outfit) the outfits from the nova data. Do i need to try this?

      Do I need a new dude resource?**

      No, you don't need a new dude resource. Anyhow, basically, what you're saying is that they don't even act like they're supposed to. Do you have them set to your ships? I know, you probably think I'm insulting your intelligence, but even the most massive bugs can sometimes be tracked down to one little typo. Make sure you didn't accidentally type in the wrong RID(s).

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

    • I don't write clearly.

      The fleets do act like real fleets, it's just that they're affiliation is FED. and not RED +

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    • Quote

      Originally posted by nfreader:
      **I don't write clearly.

      The fleets do act like real fleets, it's just that they're affiliation is FED. and not RED +**

      So they act like RC fleets, but their affiliation is Fed.? Well, either the fleet is set to Fed., OR the inherent govt(s) of the ships are.

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

    • That has to be it. Pardon me while i to try that out.

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    • I tried orcaloverbri9's idea and set the fleets to appear in Sol but no luck. Can I set the appearence rate of the fleets so that they appear more often. I looked but i did not see. Maybe in the SPOB editor?

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    • There is a Dude/Fleet probability field in the syst resource.

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    • Quote

      Originally posted by nfreader:
      **I don't write clearly.
      **

      No you dont.
      I have to say, honestly, i dont understand what you are saying. You should try to get better at describing problems, because if we dont understand the problem, all we can do is give you random solutions and hope that one of them is the proper solution to your problem.
      -Az

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      It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)

    • Quote

      Originally posted by Azratax2:
      No you dont.
      I have to say, honestly, i dont understand what you are saying. You should try to get better at describing problems, because if we dont understand the problem, all we can do is give you random solutions and hope that one of them is the proper solution to your problem.
      -Az

      I agree. More on this, though: you probably don't know about it, but there is an "edit" button above every post. As the original poster, you are allowed to edit your posts. Please use the "edit" button, as I think I speak for everyone when I say that we prefer not to have multiple sequential posts by the same person. Thanks!

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      The programmer's code of entomology: there's always another bug.
      Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
      (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)

    • To create your Red Cross fleets you need a new govt and new dudes (new resource IDs for both). If you want the fleets to appear more often than the low random chance factor in certain system then you'll also need these systems in your plug. Set up the govt however you wish. Set up the fleets using that new govt. The ships the fleets link to are linked by the dude ID - not the ship. The fleet's govt should be set to your Red Cross govt ID. Fleets are incredably difficult to test if you don't give them a specific place to appear. To test whether or not your fleet is working properly, choose a system and copy it to your plug. Then input the ID of your new fleet into one of the fleet fields and give it a 100% probability rating. Then test out the plug by going to the system and just hanging out a little. If it isn't already in the system it shouldn't be too long before it enters. I have a sneaking suspision that you're confusing the reinforcement fleet that enters the system as yours. Fleets are like dudes. Although they are given a probability for appearing, whether or not they appear is random. If you want your fleet to enter the system as the reinforcement fleet, you'll have to make it so in the system resource file for that system.

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    • Quote

      Originally posted by Kame:
      The ships the fleets link to are linked by the dude ID - not the ship. The fleet's govt should be set to your Red Cross govt ID.

      Are you certain? I recall they are linked directly to the ships... :?

      Regardless, fleets have a small chance of jumping into systems randomly, which is what the appearance field is all about. If you set the fleet to appear in only Fed systems, it will, but only incredibly rarely. To increase the chance of it appearing, you can enter the negative of the fleet ID into the system and treat it as a düde (not economical in your situation, you seem to want these ships to appear everywhere...), or you can make multiple copies of the fleet resource, increasing the chance that one of the fleet copies will appear.

      ~ SpacePirate

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      Eat blazing electric death!