#16: Shield Recharge values are calculated differently.
To convert from EV values to EVN values, use this equation:
( ( EV Shields / 100 ) / EV ShieldRe ) * 1000 = EVN Shield Recharge
#17: Shipyard thumbnail images generated by automatically scaling down full size, rather than being stored separately.
#18: No separate image for Hail Ship dialog.
Possible workaround: assign a .mov containing a still frame of the appropriate size as the shipyard movie, and leave the hail image in as a PICT. This will not apply to the shipyard thumbnails, however, due to #17.
#19: In EV, in-game shield values are calculated by dividing the ResEdit value by 10. For very well shielded ships, however, If the ResEdit value is specified with a negative number this will only be divided by 2.
This is unnecessary in EVN since the Shield field supports larger integers.
Quote
Originally posted by Martin Turner:
#1 For example, I have noticed that the overall ship speed is slower in EVN compared to the same figures in EVO.
I'm not sure if anyone has an actual value for this.
Although I do not, the EV ports used a 2x multiplier for speed and acceleration which, I find, works well enough.
-reg
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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
-Her Holiness, Pope Jenne "Kirby" Hubbs
(This message has been edited by Regulus (edited 10-16-2003).)