I'm trying to create a repeating style mission available from the Mission BBS that would require the player to safely escort a group of ships to a blockaded planet. The mission uses a randomly chosen Return Stellar, so I needed to use the special ship field to assign the hostile ships. (And, to give them proper behavior and starting points). This mission also triggers a second mission in the On Accept field, which assigns the escorts. Everything seems to work the way I want it to: all of the special ships appear and behave as they should, the mission fails as I want it to (all escorted ships must survive, or both missions fail), and successfully landing on the planet with all escorts intact works as it should.
The problem is that when the mission is failed (when an escort dies), both failed missions still appear in the active missions. (With little bullets next to them). The missions are only deactivated when I land on the original mission's return stellar. Any insight as to why the missions don't just dissappear on failure? I did make use of the on fail field for the escort assigning mission, to make the original mission fail as well. Any insight is much appreciated.
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