Ambrosia Garden Archive
    • graphic problem


      I'm new so please don't jump down my throat for asking such a dumb question.

      I have a landing pict and a sprite for a new spob, but i don't know how to make the spob use them. I think the custom pict field does the landing pict but what about the sprite.

      this is for EVO.

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    • Quote

      Originally posted by Captain Phillips:
      **I'm new so please don't jump down my throat for asking such a dumb question.

      I have a landing pict and a sprite for a new spob, but i don't know how to make the spob use them. I think the custom pict field does the landing pict but what about the sprite.

      this is for EVO.

      **

      Take the spin resource ID that points to the spob pic and the mask, and figure out what the index # is, like spin 128 is 0, 129 is 1, etc. then take the ID and put it in the spob type field so that it is a number like "54" or something. That'll point it to the correct graphic..

      _bomb

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      "that'll be 15 cents hippie!"

    • Whoops. Missed the note about it being for EVO, and gave a detailed description of how to do it in EVN. 😛

      (This message has been edited by orcaloverbri9 (edited 11-28-2003).)

    • Quote

      Originally posted by Bomb:
      **Take the spin resource ID that points to the spob pic and the mask, and figure out what the index # is, like spin 128 is 0, 129 is 1, etc. then take the ID and put it in the spob type field so that it is a number like "54" or something. That'll point it to the correct graphic..

      _bomb

      **

      Specifically, the Idx# is the RID - 128. I don't think you can avoid replacing one of EVO's stock graphic files, but you can check. The maximum for EVO is 64 spob sprites. I don't thnik they could be animated either, but I doubt you have an animated sprite.

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      The programmer's code of entomology: there's always another bug.
      Microsquash™ Winblows™ users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)

    • thanks for the help. :)I think I will replace the rock's sprite. then I'll give the rock a standard space station sprite. the plug I'm making centers around voinian space anyway so there is no reason to visit the rock.

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    • Quote

      Originally posted by Captain Phillips:
      **thanks for the help.:) I think I will replace the rock's sprite. then I'll give the rock a standard space station sprite. the plug I'm making centers around voinian space anyway so there is no reason to visit the rock.

      **

      You should probably replace the rock's spob resource with yours, so the player doen't decide to go to the rock and go "what the ****? A SPACE STATION?"

      You can change everything about it, but I sincerely recommend you use the rock's spob resource ID for your spob. remember, when you ASS u me , you make an ASS out of u and me. 🙂

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      The programmer's code of entomology: there's always another bug.
      Microsquash™ Winblows™ users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)

    • Quote

      Originally posted by orcaloverbri9:
      **You should probably replace the rock's spob resource with yours, so the player doen't decide to go to the rock and go "what the ****? A SPACE STATION?"

      You can change everything about it, but I sincerely recommend you use the rock's spob resource ID for your spob. remember, when you ASS u me , you make an ASS out of u and me. 🙂

      **

      cute post.

      just an hour ago I had a simmilar problem to the spob graqhic problem. I was testing a plug I was working on that makes some new ships. somehow I forgot to make spin resorces for the ships. Have you ever flown around in a piece of nothing?

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    • Quote

      Originally posted by Captain Phillips:
      **Have you ever flown around in a piece of nothing?
      **

      nope!..no...wait. I have. In merger one, a long time ago. I opened up a pilot that was flying the same ships as the resource for the 1 pixel ship in it. That was interesting. Merger 1 also had some good asteroid graphics, just for reference. I talked to the guy who did them a few years ago, and he said that it would be OK to use them, as long as you gave him credit. Just to be sure, check with him first if you decide to use those graphics.

      ~Dimpfinator

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      Madness takes its toll. Please have exact change.

    • I still haven't figured out how to make the strings work. they are supposed to incorperate the ship's name into the game, but I don't know how the ID# is supposed to work. some help would be nice. 😄

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