Quote
Originally posted by UE_Research & Development:
**The difficulty really isn't that hard, as long as you aren't producing some revolutionary new outfit. You can have dudes containing ships equipped with the new outfit(s) set only to appear after a NCB string has been set, and make the cron enabling the technology/the actual appearance of the outfit set that particular NCB string. After all, you can't expect every single ship to be equipped with the new device, even if it's important. In EVO, it was claimed that the Nebular Penetration Device would take 10 years to become common equipment with traders and the military.
**
<off topic>
In EVO, they also said that in a few months, the UE Cruiser would be available. It's interesting that I went to the nearest shipyard A.S.A.P. (2 jumps away times jump time in UE Carrier (3 days) + 1 extra day = 7 days = one week) and it was there. Couldn't afford it, but it was there.
</off topic>
In all honesty, you really should do it yourself. Noone has an excuse anymore for not being able to make plug-ins (unless you have such an old and ****ty machine it can't run any editors).
Although it hadn't come to mind until now. It sounds intriguing. I may or may not find a way to implement it into TA. We'll see.
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The programmer's code of entomology: there's always another bug.
Microsquash Winblows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)