While experimenting with guided weapons, I created a missile that could track a cloaked ship. The way it works is that the missile travels a short distance, submunitions into one copy of itself, travels a short distance again, and submunitions again... Thirty five times. Each time it submunitions, the submunition was supposed to "fire towards nearest ship." While watching this weapon in action, I noticed that, even cloaked, and with perfect jamming, I couldn't shake these missiles off of me.
Normally, a guided weapon will lose its lock on you when you cloak. However, because the submunition is fired at the target, each submunition has its course adjusted, by Nova itself, to follow the target. I had expected that the weapon would constantly switch targets, so that if another ship got in the way, it would be targeted instead.
When this weapon was fired at my test pilot, I tried to lead it into other targets. What I saw was that the weapon stayed on me, in spite of nearer targets, perfect jamming to its guidance vulnerabilities, and a cloaking device.
So, instead of having an indiscriminate weapon that always sought out the nearest target, I had a cloak-hunting, unjammable missile. I should note that I wasn't cloaked when they started firing at me. However, cloaking only prevented more missiles from being fired, but didn't stop the ones already on my tail.
(Edit) March 6th, 2005
Link added to the sample plug-in on the add-ons page.
CloakHunter.sit
(/Edit)
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"Trust me, this'll work..." - Me.
"WARPCORE BREACH IN 10 SECONDS." - Computer.
"... Of course, I could be wrong..." - Me.
This post has been edited by Eugene Chin : 06 March 2005 - 11:55 PM