Ambrosia Garden Archive
    • Novafied Graphics


      OK, I am trying to render one of my graphics nova-style, but i'm not really sure what to do. I want it to have an animated spinning section, and the engine flare kind of thing. I don't know how to do rles or rl8s, nor do i know how the graphics have to be arranged or anything.

      Actually if someone can just post a picture of a ship sprite layout that'd be perfect.

      (edit)Also, I need some advice on making beam weapons with infini-d 4.5, if someone could give me some pointers on that too.(/edit)

      Thanks,
      Divals

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    • Get Enrle/Derle from w00tware. Decide on either rle8 (8 bit) or rleD (16 bit). Then simply make it in the traditional form, but with as many frames as you want. Keep in mind that if you have banking graphics, it goes down from your base set and uses the same parameters. Consult the shän resource description in the Nova Bible for more help.
      If you have trouble wth rles (and I see no reason why you should, though I've never used them :p), you could use the original PICT resources. I've heard of people having difficulties with this, though.

      Also: why make a beam in infini-D? Beams are built right into the game.

      (This message has been edited by orcaloverbri9 (edited 10-19-2003).)

    • The beam is for the picture that shows when you click on the info thing.

      Divals

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    • Quote

      Originally posted by persondude:
      **useful guide
      w00tware

      **

      Thank you very much!

      divals

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    • Quote

      Originally posted by orcaloverbri9:
      Decide on either rle8 (8 bit) or rleD (16 bit).

      No, the decision has been made for you -- Nova wants both or it will crash.

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    • Quote

      Originally posted by UncleTwitchy:
      **No, the decision has been made for you -- Nova wants both or it will crash.

      **

      No. I am working on a plug that adds 30+ ships, all are rlëD only. I run Nova with the plugs loaded without problems.

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    • Quote

      Originally posted by Divals the Conqueror:
      **The beam is for the picture that shows when you click on the info thing.

      Divals
      **

      Tube lights with glows are great. In Infini-D, they are the easiest way to make beams, and they look pretty good. The inner and outer colors can be different, producing a nice effect.

      Posted Image
      (example)

      There are other methods, but they are pretty complicated.

      As for rendering for Nova, set the camera 45° above and behind the ship - ie. the same distance up and back. Set up your lighting scheme of choice, or try to match Nova's - pipeline posted the scheme somewhere on the boards, I think. Make any glowing parts of the ship's texture that you want to appear as either lights or engine flames not glow. Spin and render your ship without glows or flames or anything. Then, apply a completely glowing white material to your ship. Render again - this is the mask, after you convert it to black and white (not greyscale) in an image editor. The "Threshhold" command in Photoshop works well.

      Reload your ship, this time keeping one of either lights or flames. Apply a completely black material to your ship, unless you are doing lights and have some glowing parts on the ship that you want to appear as lights. Render. For a mask, you can just select all the black areas with a "magic wand" tool, like in Photoshop or AppleWorks (well, ClarisWorks had such a tool), since glows and flames are additive and don't really have any opacity like the ship base does.

      Do again, make the ship black, and render with flames.

      I usually render to either a PICS file or a QuickTime movie with no compression. Use W00tWare's tools to convert them into PICTs for use in Nova.

      Stick them into a plugin, set up spďn or shän resources pointing to the PICT resources. Run the ResEdit file through W00tWare's EnRLE application. Copy the rlë8 and rlëD resources into your plugin, and edit the spďns and shäns to point to those resources instead of the PICTs.

      A fast way to apply a texture to multiple objects in Infini-D is to select the base keyframe (assuming it's not animated) of all the objects you want to texture in the sequencer (command-4 is the shortcut to bring it up), and then apply the "Apply Surface At Keyframe" animation assistant, or whatever its name is. Pick your texture (eg. the glowing white mask surface) and all the objects whose keyframes you selected will have it applied to them. It's much faster than applying them one by one.

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      (This message has been edited by Weepul 884 (edited 10-11-2003).)

    • OK, I figured out the tube lights, but the other part tied my sleepy brain in knots... do you think you could put up a picture of some sort? 😛

      Divals

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    • ok Divals:
      Posted Image

      the top line is what you would render in color.
      the next line is what you render once you've replaced your surfaces with a glowing white surface. this is your mask.
      the next line is lights.
      the next line is engine glow. these two (lights and engine glow) can be altered in photoshop for their mask.

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    • OK, I've got most of that I think, but i'm not sure how it's supposed to be laid out... if someone could just pull a sprite out of the nova data it'd be perfect 😛

      sorry i'm being so obtuse >.<

      Divals

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    • Quote

      Originally posted by UncleTwitchy:
      **No, the decision has been made for you -- Nova wants both or it will crash.

      **

      Oh. Never knew that. Gotta keep it in mind. 🙂

      Quote

      Originally posted by pesimist_guy:
      **No. I am working on a plug that adds 30+ ships, all are rlëD only. I run Nova with the plugs loaded without problems.

      **

      That's because it can run 16 bit. If you run it on a machine that can only handle 8 bit, it'll choke. Make rle8s. (I was half asleep when writing my post and failed to realize that :p)

      Quote

      Originally posted by Divals the Conquerer:
      **OK, I've got most of that I think, but i'm not sure how it's supposed to be laid out... if someone could just pull a sprite out of the nova data it'd be perfect.

      **

      Use Derle and do it yourself. It's simple enough, though; make as many rows and cols as you want, but be sure you know how many. Pretend that's the first row. make another row for masks, identical except for the fact it's all white. Repeat for the lights and engine glow (if applicable). It should work (I think),

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      The programmer's code of etemology: there's always another bug.

    • Quote

      Originally posted by UncleTwitchy:
      **No, the decision has been made for you -- Nova wants both or it will crash.
      **

      Quote

      Originally posted by pesimist_guy:
      **
      No. I am working on a plug that adds 30+ ships, all are rlëD only. I run Nova with the plugs loaded without problems.
      **

      Interesting -- I've seen just the opposite... if I don't have both the Rlë8 and RlëD files for any given shän or spďn, Nova gives me an error before the menu page and closes out.

      (edit) Darned UBB coding. (/edit)
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      (This message has been edited by UncleTwitchy (edited 10-21-2003).)

    • incidentally, I do have some spinning sprites laying around on my harddrive. Do you want me to email a sample to you? I'd host it and send a link, but I'm having problems with that. Essentially, though, just do one 360 degree rotation for each frame of the animation. Rotate once in position 1, then rotate again in position 2, and so on. When you're done, you have long animation with the ship rotating a bunch of times. Now go into m2v (part of the "Sprites" package by w00tware) and go through the steps. You'll now have a pict that's 6 sprites wide by 6x(however many rotations you've made). That's pretty much it on the sprite itself.

      Matrix

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    • I know how to make sprites, i was just having some trouble with the nova format. However, I poked at the nova data files with deRLE and ResEdit, and now I know more or less what I'm doing 😛

      Divals

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    • Quote

      Originally posted by Weepul 884:
      **
      Posted Image
      (example)

      **

      Damn you, Weepul, would you finish your plug-in already? We need new eye candy like this. 😛

      _bomb

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    • (quote)Originally posted by Bomb:
      **Damn you, Weepul, would you finish your plug-in already? We need new eye candy like this.:p

      Actually, that particular plugin is last on my list to tackle. I've got two others in front of it, and some other EV-related graphical work for which I'm not making a story.

      Sorry I didn't reply to your email, Divals - I was busy, and then it sort of fell off the recent emails section... :rolleyes: Seems sparky provided what needed clarification.

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      **