Ambrosia Garden Archive
    • A variety of Questons (Crashing, Paint, New Graphics)


      I've run into a few different problems.

      First is a crashing bug. I have a mission where you have to go to one system, destroy a three ships, then return. Seems basic enough, and I got it to work fine before. But suddenly, it crashes every time I enter the system. There aren't too many ships (around 10 or so. Way less than 64), and I can't think of anything else that could be wrong.

      Second is replacement graphics. I've done a new opening picture that replaces the original one (with the explosion and the Starbridge). It works fine when I just open up EV Titles 1 and delete the old one and put in the new one. However, there are few other new graphics that I intend on adding, and it seems silly to make other people download a whole new EV Titles 1 that consists largely of graphics they already have.

      I tried making a new resource file with the graphic (with the right ID, I checked) and putting that in the plug folder. That didn't work, so I tried putting it in the Files folder. That didn't work either. I tried putting the original graphic files in the plug-in folder and my new stuff in the File folder. That didn't work either.

      How am I supposed to make this work without giving detailed installation instructions that say "Download Resedit, open up EV Titles 1 and copy my new pict 131 to replace the old one."

      Finally, I can't figure out how to get ship paint outfit to work correctly. If someone could explain how the color code system works, it would be appreciated.

      If anyone can answer any of these questions, I'd be greatful.

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    • With regard to the crashing bug... Are you sure none of the ships have massively recursive submunitions or something that could be overloading the game engine? Are any of them particularly large graphics, and have you checked all the shans?

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      (url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go&urgaylol;=yes")EV Developer's Corner(/url)
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    • For the crashing problem, it sounds like Nova doesn't believe that the system is there. If there are duplicates of the system make sure that the appropriate one is active when you try to enter it. Also make sure that all the connections are set up properly. Also make sure that you're not confusing Resource IDs with Index IDs and that you didn't accidentally confuse syst IDs with spob IDs.

      I'd really just say the same thing about the graphics. The graphics in the Title files aren't read as particular graphics because they're in a particular file. Having the correct PICT ID number should do the trick. If you'd like to send it to me I'll take a look at it. ben at directoryplus.com I'll be here all day with nothing to do.

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      ((Ż'ˇ.¸(Ż'ˇ.¸Ť•-KAME-•ť¸.ˇ'´Ż)¸.ˇ'´Ż))
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    • I fixed the crashing bug. I had recently corrupted the file with the ship graphics, so the ships didn't have a shan. All taken care of now.

      My intro graphic had the correct ID (131). First, I just deleted the old intro scene and put the new one it. That worked fine. Then I realized I didn't want to make people download a whole "new" EV Title 1 to replace the old one, so I tried to create a new data file with the image in it, as well as some other new images. I called it EV Graphics 4 and placed it the EV Files folder.

      The other images (which were not replacing old images) worked fine (making me wonder what the point of the EV plug-ins folder was, since the EV files folder seems to accept plug-ins as well) The replacement for the intro screen, however, did not appear. The old intro screen did.

      I tried putting EV Graphics 4 in the plug-ins folder. That didn't work either.

      I'm on a dialup modem, so I can't really send the whole thing to you right now. (I'll be uploading it later via a friend with Cable)

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    • Others have announced problems trying to replace the opening screen from a plug-in. Perhaps the EVN engine doesn't allow it. Has anyone else successfully replaced the opening splash page with an image in a plug-in?

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    • Polycon replaces the image doesn't it? I know that goes in the Plug Ins folder.

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      ((Ż'ˇ.¸(Ż'ˇ.¸Ť•-KAME-•ť¸.ˇ'´Ż)¸.ˇ'´Ż))
      I used to jog but the ice kept falling out of my glass.
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    • Polycon EV does it.

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      (url="http://"http://ulrik.no-ip.org")ulrik.no-ip.org(/url)
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    • Okay, I have a new problem: I'm trying to create a "Destroy this evil ship in X system" mission. I've done a bunch of these missions already and they all worked fine. I can't get the evil ship to show up. I've checked the ship ID, the dude ID, the syst ID, and I can't get it to work. Any ideas on what else could be wrong?

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    • Is it a përs? If so, did you start a new pilot?

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    • Quote

      Originally posted by Raemon:
      I tried making a new resource file with the graphic (with the right ID, I checked) and putting that in the plug folder. That didn't work, so I tried putting it in the Files folder. That didn't work either. I tried putting the original graphic files in the plug-in folder and my new stuff in the File folder. That didn't work either.

      The resource file that you put in the plug-ins folder: did you give it the appropriate type and creator codes? If not, you have to use ResEdit's Get File/Folder Info command (it's in the File menu) on it, and then change the type to Npďf (ď is option-U, i) and the creator to Növä (option-u, o for ö and option-u, a for ä).

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      David Arthur | (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)
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    • Thanks. I'll try that out.

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    • If replacing the intro picts isn't working, you could just try creating a new default char resource that points to a different pict as one of the opening scenes.

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