Is this possible?
Disclaimer - I'm a Windows user who is struggling to properly operate ResEdit/NovaTools in the Basillisk II Mac emulator. I'm working on getting it right, (it's frustrating as hell), so I can't just do it myself at the moment. Anyway, it's just an idea...
I'm wondering about the possibility of making a "Shipwright" plug-in for Nova.One that would allow the player, (within certain limitations), to make their own ship in-game. The basic idea would be to take a few existing ship types, (let's say, like a Mod Starbridge), and create a new ship using the old graphics. The new ship would basically be useless on it's own. It would have no speed, acceleration, shields, armor, etc. All it would have is it's total mass, and "free mass". (And, maybe default crew size, strength). Available at the Shipwright station would be outfits that could be purchased only for these specific "new" ships. (Somewhat similar to the starbridge upgrade). There would be several outfit types, with each type having different levels of functionality, and varying mass and cost factors. For example, the "engine type" outfits would allow the player to choose from 5 different engines, with varying degrees of effectiveness for the speed, acceleration, and turning stats. The "highest" end engine would perform the best, but would also cost the most, and would take up more space than the "lesser" quality engines. Similar outfits types would exist for the rest of the ship's stats, allowing the player to tailor the ship to their own style/prefrences. (Might also depend on what storyline they are in/what other outfits are available to them). Obviously, there would be a ton more work invoved as well, this is just a beginning thought.
Yeah, I know that I shouldn't be thinking about a plug this complex until I can at least learn operate the damn emulator. Just wondering if it's a feasible idea, and if someone else is already working on it.
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