Lately there have been suggestions on the 'boards re. plug-ins that change asteroid types. I've been thinking about this myself for a while, and had decided that the new systems in the plug I'm working on for the port of Override to EVN would be the perfect place for new asteroids -- Override has only 2 kinds of asteroids, so I'd have 14 'roid slots to fill with blastable goodies to make my strange and extra-dimensiony systems stand out.
Or maybe not. On inspection, I found that though it looks like only 2 sorts of rock ever float across your screen, the port actually uses all 16 asteroid slots! There are 16 roid resources pointing to 16 spin resources, and each of the 16 spins points to one or the other of the 2 RLE graphics. Here's the kicker: each syst resource points to several of the roid resources, in what appear to be pretty random collections. I looked at 5 or 6 syst resources and found that among them they used every one of the 16 roids.
My first thought was that this was a disservice to plug-in makers, and that the next update of the EVO to N port should change this so that only 2 of the roid resources were used in the game, with the others reserved for use, abuse, and replacement by plugs. On 2nd thought, I noticed that the situation as it is presents an opportunity: if you don't care that you would have no control over where each kind of roid appeared, without touching syst resources you could easily make a plug that increased asteroid variety all over the galaxy. On 3rd thought, it came to me that a compromise would be best: 8 roids pointed to by existing systs, and 8 reserved for placement by plugs. On 4th thought I realized that if an update changed the existing situation, it would change the behavior of any plug made before the update. On 5th thought I was struck by the idea that I was running off at the mouth, and that I wasn't the guy in charge of officially updating EVO for N anyway.
So. I don't know when or if I'll get around to making a roid-enhancement plug for EVO for N. Anyone else who wants to do it, go for it -- you've got an easy job. For now.
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(url="http://"http://home.comcast.net/~drtrowel/")Dr. Trowel's E.S.W.P.(/url) -- Featuring Cold Fusion Graphics for EVN Override, and an EVN/O outfit bug fix.
Om Noppo Noppo Om!