Ambrosia Garden Archive
    • Highest ID numbers


      I tryed to search, and didn't find anything, so I'm going to ask this. What is the highest possible oütf ID? And what are those from other resources?

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      You can run but then you die tired

    • 512 outfits maximum (it's at teh beginning of the bible) which is 512 + 127 = 639 is the highest that you are allowed (that or 640, I'm not sure)

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    • It's in the bible? Oh well, must of mist it.

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      You can run but then you die tired

    • Quote

      From the EVN Bible:

      Part I - Game Constants

      Max Ships In System 64
      Max Stellar Objects 2048
      Max Systems 2048
      Max Ship Classes 768
      Max Stellar Classes 256
      Jump Distance 1000 pixels
      Max Weapon Types 256
      Max Outfit Item Types 512
      Max Beams On Screen 64
      Max Dude Types 512
      Max Ships Per Dude 16
      Max Govts 256
      Max Explosions On Screen 32
      Max Explosion Types 64
      Max Missions 1000
      Num Mission Bits 10000
      Max Cargo Types 256
      Max Person Types 1024
      Max Shots On Screen 128
      Max Asteroids 16
      Max Asteroid Types 16
      Max Nebulae 32
      Max Images Per Nebula 7
      Max Simultaneous Missions 16
      Max Disasters 256
      Max Fleets 256
      Max Ranks 128
      Max Junk Types 128

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      C:dos
      C:dosrun
      rundosrun

    • 639
      (wow, quick post!)

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      The programmer's code of etemology: "There's always another bug."
      (Etemology is defined as the study of insects.) (Or was it just bugs in general?)

    • Isn't that supposed to be 640? 512+128?

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      You can run but then you die tired

    • ah, but 128 is the first resource, think about it, let's just say #1 was the first resource (not 0), so the highest number is then 512, which is 512+0 = 512, not 512 + 1 = 513. By adding 512 to 128 you do not include 128 as a resource.

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    • You got a point there. Well, going to make my math homework now 😉

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      You can run but then you die tired