Now it's been several years since I've had any math and regardless that I actually enjoyed it for the most part, it wasn't my strongest subject, so be patient with me if this is something really simple and I'm just completely wrong. I was trying to figure out the exact affect that outfits have that modify the turning speed. The value give for shďps is that 10 = 30°/sec and for oütfs it's 1 = 30°/sec. Ok, straight forward enough. But what I wanted to find was how much an outfit could reduce the turning speed of a ship until the ship completely stopped. So since my math sucks now, I experimented and used just a simple stock shuttle with a turn rate of 40 and gave it an outfit that reduced turning by 4. Not noticeable change. Changed the outfit to -40. Again little change although more noticeable. So I bumped it all the way to -400. Now there's some difference but the ship still hasn't stopped. So I went to -800. Again, barely any change from the -400. So I went to -4000 but it seems again to be the same as -400. Course, only now do I think about actually checking the ship stats to see real values. Regardless, does anyone know how the turning mod value and turning value of the ship relate to one another and a simple formula for figuring out this relationship? I'm guessing it's just a matter of bumping the decimal over a space or two. Also, is it even possible to make a ship completely immobile through outfits. After reading Johnny B's post on ship handling variables it's quite obvious that a ship with no turning will not turn. But it seems here that the inherent turning given to the ship is able to override the negitive turning of the outfit. If parts of this didn't make sense, just let me know. I'm not real sure how to explain it clearly.
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