Ambrosia Garden Archive
    • Questions about ship AI flags...


      In the ship resource there are two flags for using Standoff tactics and swarming tactics.
      What exactly are Swarming tactics?
      What exactly are Standoff tactics? (i have a vague idea)
      What will a ship with standoff tactics do if it has no appropriate weapons?
      How will a ship behave with neither of these checked?
      What else should I know about these?
      Much thanks
      -Az

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    • Quote

      Originally posted by Azratax2:
      **In the ship resource there are two flags for using Standoff tactics and swarming tactics.
      What exactly are Swarming tactics?
      What exactly are Standoff tactics? (i have a vague idea)
      What will a ship with standoff tactics do if it has no appropriate weapons?
      How will a ship behave with neither of these checked?
      What else should I know about these?
      Much thanks
      -Az

      **

      As far as can tell, swarming is ideal for fighters, whereas standoff is ideal for super capital ships.
      I say super capital, because the mod 'bridge is considered a cap ship and swarming is better.

      Think gnats (fighters) attacking you for swarming
      And think Railguns and Multi-torps for Standoff

      The Raven is a prime example of a stand off ship with no standoff weapons.
      If ordered to attack, it will fire its only standoff weapon, the MultiTorps.
      Once it runs out, or the enemy gets too close, it switches to CPL, a swarming attack.

      Hope I helped a fellow developer. 😄

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    • I've noticed if you get really close to a capital ship at a low speed, even if it is firing at you with close range weapons, it will turn around and try to get further away from you. I'm guessing those ships prefer standoff tactics. If you're fighting one-on-one, you can easily destroy a much more powerful ship that what you're in if you come in close before you engage, since all they will do is run away from you.

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    • Quote

      Originally posted by Aprosenf:
      **I've noticed if you get really close to a capital ship at a low speed, even if it is firing at you with close range weapons, it will turn around and try to get further away from you. I'm guessing those ships prefer standoff tactics. If you're fighting one-on-one, you can easily destroy a much more powerful ship that what you're in if you come in close before you engage, since all they will do is run away from you.

      **

      All AI ships with railguns use standoff tactics. If you have shorter ranged weapons like blasters, they try to kill you before you ever get into range.

      Matrix

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    • Was this programmed into the default scenario manually, or will the in-game AI attempt stand-off tactics if equipped with long-range weaponry?

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    • These things are probably best used with experimentation. It all depends on how the ships' stats are and what type of weapons they use.

      For example, if I used standoff tactics for a ship with very good close range weapons and the AI is really stupid and doesn't know that holding its ground and blasting away gives it a better chance of survival than running away and using its puny turrets then I wouldn't click on standoff tactics.

      It is up to you and the way your ships and weapons are calibrated. Experimentation is the key.

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    • I think swarming behavior works like this:

      All of the fighters (w/Swarming) launched from a particular capital ship form into one group. The fighters somehow "elect" a lead ship. All of the other fighters will simply try to stay close to/follow the lead ship; they won't try to actually shoot at the enemy unless they find themselves very close, not even if they're carrying missiles/railguns, or if they're being fired upon. The lead ship, however, will hunt down it's target relentlessly, using whatever it has at it's disposal. If you were to destroy the lead ship, another fighter would be chosen as a successor, until there were no more fighters left. If, however, the following fighters are being attacked, it has no bearing whatsoever upon the lead ship.

      When fighting Pirate Carriers, I've noticed that I can string the fighters out. The fighters would form a crescent, with the lead ship at one end, trying to get to you, and the rest of the fighters forming the rest of the crescent, trying to get to the lead ship. If I have railguns or FPC's, the rest of this crescent becomes an obscenely easy target.

      Swarming behavior will, no doubt, work against AI enemies, as they don't try to circle around their opponents. Against a player, it simply isn't a great challenge.

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    • Quote

      Originally posted by Aprosenf:
      **if you get really close to a capital ship at a low speed, even if it is firing at you with close range weapons, it will turn around and try to get further away from you
      **

      i like to zoom in wih afterburner to Fed Carriers with a scarab or an arachnid . . . i just thought they were getting dizzy

      btw are there any other possibilities for the AI tactics other than swarm/stand? or are other variations only weapon dependent?

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