This thread was inspired by this post, from the thread
(url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/013165.html")EVN:W Classic/EVO questions(/url)
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Originally posted by Clean:
**Haven't posted for sometime. Still enjoy the games. new lease of life with the conversion of the first two to the EVN engine. Now to topic:
Not sure whether we'll get a 1.0.l for the conversions from Ambrosia. My feeling is they'd be happy if WE drove the creation of a 1.0.1 plug.
Provided we followed the basic guideline of fixing only what was absolutely necessary to ensure an authentic emulation of the original. No tweeks to game play, modernisation, cheapening of ships, speeding up of ships, etc.
From this thread i take it that there is almost concensus that weapons need 1.5x speed improvement plus perhaps a duration chnage and that's about it?
To be regarded as official, a 1.0.1 plug would ideally be signed off by Soviet Mikee, even if he didn't have the time himself to do the work. For now, perhaps another thread for a proposed 1.0.1, limited to only proposed plug inclusions and probably on the developer board?
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The EV and EVO ports are truly Ambrosian gifts. We just want to polish them to an even brighter shine.
Who will write the update plug? I don't know. I'd love to hear from someone at Ambrosia as to whether they want to control this. Otherwise, I nominate Soviet mikee to referee the process, if he wants to.
Hopefully this thread will be about bugs in the ports and unintentional differences between the ports and the original games. More power to you if you have ideas about how to make the ports BETTER than the original game -- but please post those ideas in a separate topic.
To start things off, here are 4 issues I'd like to see addressed:
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The weapon speed & duration issue is mentioned by Clean above, and is discussed in (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/013165.html")EVN:W Classic/EVO questions(/url).
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There's at least one mission bug in the EVO port (OnAccept field of mission 176 should read "G142"), as explained by Guy in (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/013281.html")EVN Override Faults(/url).
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Ship weapons all fire from the centers of the ships, rather than specified locations on the hull as in EVO. See discussion in (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/013281.html")EVN Override Faults(/url).
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A new one! I've dominated a planet in the EVO port, and don't seem to be attracting any bounty hunters. I miss them like I'll miss the mosquitos when they die out this winter, but they should be there for authenticity's sake. My guess is that a mission (with an AvailRecord of -32001?) has to be added to the port to get them back.
That's what I've got to start. Please contribute your own gracious gripes, about either of the two conversions.
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Om Noppo Noppo Om!