I've started work on a TC and decided it was best to start from scratch. So I copied all the Nova files then deleted all the resources that I was sure could be deleted - leaving all the funky things that I was unsure about including all the associated start up screens and main menu items. I was able to enter the game a couple times but after successfully getting into it, I made some other changes, deleating files I didn't deam necessary and now I get an error message each time that states:
Resource ID: 0
Code: 104
The debug log is as follows:
**EV Nova debug log
Output on 9/7/2003 at 5:10 PM
game engine was compiled Jun 17 2003
game engine version is 1.0.6
opening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1280x960 / 32 bits / 75 Hz
switching to 16 bits
system software version is 1026
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
HV Data 1
HV Data 2
HV Data 3
HV Graphics 1
HV Graphics 2
HV Graphics 3
HV Ships 1
HV Ships 2
HV Sounds
Nova Music
Nova Titles 1
loading sounds
creating window
main window rect: (-6080, 134, -1776, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: Jericho (129) lacks landing picture for stellar type
warning: Beth Shemesh (131) lacks landing picture for stellar type
warning: Hebron (132) lacks landing picture for stellar type
warning: Gaza (133) lacks landing picture for stellar type
warning: stellar Joppa (136) does not exist in any system
warning: stellar Heshbon (137) does not exist in any system
warning: stellar Jabesh Gilead (138) does not exist in any system
warning: stellar Jazer (139) does not exist in any system
warning: stellar Ashtaroth (140) does not exist in any system
warning: stellar Golan (141) does not exist in any system
warning: Light Blaster (128) lacks description
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
error cloning pod sprite, #0**
That last line says the only thing helpful but as far as I can tell all the necessary sprites should be available. Basically, it gets to the loading screen, loads up, then the error pops up and the program quits. Any ideas as to what I might be missing now?
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