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Originally posted by The Vortrex:
**Ok, thanks guys, I found a complete tutorial of 358 pages, I think I will find everything I need in there. But thanks for all the tips anywayz:D
And Curufinwe_Fëanor, what do most people use then? Stuff like Infini-D or what?
**
You're quite welcome. I think the user base helping eachother out thing exists for jsut about any program with a respectable circulation, in case you are mystified by anything else down the line.
Personally, I use (url="http://"http://www.lightwave3d.com")Lightwave 3D(/url), which I find suits all my needs. Zombat, Sparky, and Weepul also use this program. The main "con" is that it costs some $1200 ($400 if you're a student). I know there have been many discussions here about it already, so do a search if you like. Many people here use Infini-D, Strata, Bryce, Carrera, and Mechanisto, with a few braving the text-based modeling in POV-Ray. Since we are mostly Mac users, not very many people are into 3DSMax, and for some reason or another nobody here seems too taken with Maya or Softimage. As far as I know, you are the only person using Blender or Wings3D.
As could be gleaned from the above paragraph, there are tons of programs out there for 3D. Finding one that you like is only a small part of learning how the 3D digital world works. I've seen stellar work out of all the packages I mentioned.
Lastly, making graphics are only a small part of making a TC. If you start by laying down a coherent universe and some rudimentary storylines, your job will be a lot easier than simply saying "I need a couple cool-looking fighters". I've found that making graphics for a scenario are a good aversion to writers' block, in fact. A little planning can help this project of yours from becoming vaporware, as so many others have fallen. That said, I look forward to seeing what you've come up with.
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(url="http://"http://www.pacifier.com/~kkey/shipyard/index.html")Onyx's EV Shipyard(/url)
(This message has been edited by Onyx (edited 08-28-2003).)