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Originally posted by CiM:
**I've spent the last twenty minutes playing Classic4Nova 1.1.7, and here's my (limited) feedback so far. Sorry, it's all negative - but be assured I was stoked to play the mod and was enjoying it thoroughly - good work:) ******
Well, thanks for taking the time. and it didn't seem overly negative to me. More like constructive criticism, which is always very welcome.
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Graphics: If EVula doesn't mind, perhaps use his Black Panel and the target graphics that come with that? As for landing graphics, maybe leave them at their normal size but add black "canvas" around them so that they fit properly into the EVN landing pic frame. Same for hail pics etc. It'd just look a bit less tacky.
I'd like to stick with the target graphics the way they are now as there's less of a discontinuity with the Nova universe. The landing/hail graphics is a good idea though. The one problem I have with it at the moment is that copying from Photoshop 7 under Mac OS X back into ResEdit under Classic is rather unreliable, taking several goes to get right. I would go mad trying to get them all sorted out. If anyone else wants to do the work, I'd be very happy to fully credit them and add a përs in their honour, otherwise it'll probably get left until 'some time in the future'.
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Plus, is the Trugati Asteroid Belt meant to be so close to Earth? Sol and Tau Ceti are right on its borders. I'm pretty sure the Nebula is a bit off-kelter too.
Classic systems were very bunched up compared to the Nova scale, which made map borders look terrible, so I recently scaled the Classic galaxy up a bit. Unfortunately, the nebulae are now way out and the wrong size, so I've deleted them from 1.1.8 (not yet released). May consider making them bigger and working out where they should go.
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Outfits: Nothing is available for sale at the Martian Outfitters. And I landed on Luna once and found a Patrol Ship Bay on sale at the Outfitters. Stardock Alpha sells Lightning Bays. Plus I can buy various large numbers of decoy flares (generally around 900-1200) rather than the standard fifty.
Patrol ship bay should be available if you've done the Confed string. Lightning bays are available at sufficiently high tech levels. Large numbers of decoy flares are available, though that may get scaled down. Nice catch with Mars. A fix will go into the next update. In order to allow both universes to have a set of basic tech levels, without laser cannons and blasters being available everywhere, I'm using a series of special techs (5101-5105) for Classic planets, to simulate the old levels 1-5. Mars got missed out somewhere.
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Bars: I get news from all over the EVN universe. Forgot to try out gambling and hiring escorts.
Is the news just trading stuff? If so, I'm not sure there is a way to fix it. It's not very important from the gameplay point of view, so it's not a huge priority. Gambling will be the standard Nova stuff everywhere. Don't think you can have 2 gambling systems in the game. Hiring escorts should work fine.
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Combat: I can't manually eject in my EVC escape pod, or at least, not when flying a scoutship. It worked okay when I got destroyed, though, and I guess that's the important part (the escape pod used the Nova escape pod graphic - I don't know if that's intentional or not).
Hmm. I'll investigate this further. I'm not too fussed about the graphic, but you should be able to manually eject.
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I've seen Emerald in the Topaz system shoot laser bolts at Pirates.
That's okay. Added planetary defences everywhere. Strongly considering scaling them back though, reduce the number of planets that have them.
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And my ship shoots what are apparently decoy flares at everything hostile that comes near me, but I don't actually use up any flares - it seems to be functioning like a point-defense system. They even do small amounts of damage. I've also seen various other combat ships do this - usually cruisers.
I use up flares when they fire. It's a burst weapon though, so not every shot counts as ammo being used. It's implemented in the game as point defences, firing at fighters/small ships and guided weapons. Quite a lot of Classic ships carry them, given their small size and the lethality of Classic missiles/torpedoes.
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Characters: The default character seems to start one off in the EVC universe. This is perfect, because Windows Nova doesn't work with the char resource, and otherwise there'd be no way to start off in the EVC universe with Windows Nova.
There are several options on the Mac, but sadly, as you know, the Windows version is bugged. I could add a short plug that allows you to start in the Nova universe instead. Or I could add a mission on Levo, which would transport you to the Nova galaxy if you accepted it.
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(b)(By the way, is there any official word on whether/when the char bug will be fixed?)