sigh...another "Increase Max" diatribe...
I'm working on a Star Wars TC for Nova. The increase max outfit type doesn't work (that has been established long ago). So I used the MaxAmmo value in the weap resource instead.
At the moment I have two weapons programmed: an ST2 concussion missile and an MG7 Proton torpedo. The proton torpedo works fine: for every torpedo tube you have, you can buy up to 3 torpedoes. So two tubes, as on the X-Wing, gives you six torpedoes, and so on.
However, it doesn't work with the Concussion missile. The A-Wing is programmed to be bought with 8 missiles; this works fine. It is also supposed to come with a pair of ST2 launchers, but it doesn't. You can fire the first 8 misisles, then nothing else, no matter how many more missiles you buy. The number of launchers doesn't affect the number of missiles you can buy either.
Since that's probably tricky to understand, I've placed the files in question on the following website: (url="http://"http://www22.brinkster.com/swnova/rsrc.sit")http://www22.brinkst...swnova/rsrc.sit(/url)
If anyone can try to make the concussion misisles behave like the proton torpedoes, it would be greatly appreciated. And if you do get it working, please tell me what you did.
Thanks very much
Echo
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