Ambrosia Garden Archive
    • Supply and Demand


      I've been planning to release TGC for EV:O. But what I'm wondering is, will anybody play it now that Nova is out? Please give me feedback on this - I'm still working on it and the more I make, the more I'll have to redo if nobody wants it for EVO...

      Divals

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      'Ainsi Deathscythe began for scalfire and crosspiece around.'
      (url="http://"mailto:exxenon@yahoo.com")mailto:exxenon@yahoo.com(/url)exxenon@yahoo.com

    • TGC? Total Graphic Conversion? There are already now at least two good graphic conversions for EVO, I'm not sure there is room for a third.

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      Help save Ares, write a plugin!

    • Sorry 'bout that.. TGC stands for The Great Conflict. It's a plugin I've been sluggishly working on since '97 because I don't know how to code and I'm doing everything myself.. 😛

      Divals

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      'Ainsi Deathscythe began for scalfire and crosspiece around.'
      (url="http://"mailto:exxenon@yahoo.com")mailto:exxenon@yahoo.com(/url)exxenon@yahoo.com

    • I reckon it's still worth doing, I've got Nova but at the moment Im playing Override more, and Im sure that goes for a few other people. I'll download it if you release it. Can you give us anymore Info on it?

      TheRedeemer

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      "Only those who attempt the absurd...will achieve the impossible. I think...I think it's in my basement...Let me go upstairs and check." - M.C. Escher
      "I am always doing that which I can not do, in order that I may learn how to do it." - Pablo Picasso
      'The more I talk to women, the more I begin to think that homosexuals have got the right idea.'
      (url="http://"http://directory.perfectparadox.com/profile.php?id=00076")My Profile - With Picture!(/url)

    • Yeah, I guess what I've said so far is just the bare minimum... Alright, at the beginning of the game you're a shuttle pilot for the government of the planet Tichel, which has recently achieved space travel and is building a space station in orbit. The Tichelopians have completed an experimental Jump Drive (an engine of sorts that has the capability of pulling a ship out of normal space into "Jump Space", where time runs slower, and gives it the capability of traveling across light-years in a matter of days), and outfit a scout with it. you take the scout and look around the surrounding systems (all that you can get to at the time), then come back - only to discover that a massive invasion fleet has been discovered only a few days from Tichel! The Tichelopians reverse-engineer some nuclear weapons from a captured Gurn (the invaders) ship, load everybody into transports, and take them to the planet of Shadar Haydan (one of the planets you discovered earlier), which they then nuke into oblivion and terraform. It goes on from there.

      Races/Homeworlds:

      The Freepeople's Alliance:
      Tichelopians/Tichel (later Tichelopia or Shadar Haydan)
      Havulaariums/Havula
      Oolans/Oolanation

      The Gurnopian Empire:
      NebuGurns (later Gurnopians)/Nebu (later Gurnopia or Tichel)
      Nebulaars/Nebu

      Third Parties:
      Terrans/Earth (or Terra)
      Vorkons/Vork
      Vish'Nu/Fish
      Bladarians/Bladaria
      Skraddnalanians/Skradd

      Though the main players throughout most of the story are the Tichelopians and Gurnopians.

      The plugin will be divided into five modules, each encompassing a certain time frame and series of events. The first will be the storyline I explained above, the second is when the Gurnopians attack Tichelopia (the twenty-year war) and some of the events centered around that, etc. It is about eighty years from start to finish, I think, and it's not really open-ended at all - more of a Final Fantasy type thing where you do this, then have to go here and do that. Also since you're working directly for the government you don't get as much exposure to civilian aspects such as trading and suchlike, although they certainly do play a part - you can take side missions to earn money to upgrade your ships and weapons from the basic models the government supplies you with, etc.

      I hope to have the first module out by christmas, though it's iffy - college and suchlike starting up soon.

      (edit)Also, there's a bit of info on my web site, though all the picture links are broken for some reason. There's a bit more stuff in (url="http://"http://www.fascinate.us/monthshots")www.fascinate.us/monthshots(/url). (/edit)

      Divals

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      'Ainsi Deathscythe began for scalfire and crosspiece around.'
      (url="http://"mailto:exxenon@yahoo.com")mailto:exxenon@yahoo.com(/url)exxenon@yahoo.com

    • Of course people will play it, but perhaps not as many as they would if you made it for nova. I'd say, if all the graphics are for EVO, stick with evo untill its done, and perhaps afterward make an EVN port to it.

      Of course, doing things alone isnt such a good idea ... I've learned my lesson

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      Zombat: everything you don't need and then some

    • Quote

      Originally posted by Admiral Zombat:
      **
      Of course, doing things alone isnt such a good idea ... I've learned my lesson

      **

      true 'dat. I think i'll probably try to find someone to do coding once i finish up all the graphics.

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      'Ainsi Deathscythe began for scalfire and crosspiece around.'
      (url="http://"mailto:exxenon@yahoo.com")mailto:exxenon@yahoo.com(/url)exxenon@yahoo.com

    • well if you havent done the coding you could just release it for EVN.

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    • since 97??!??!?! you are brave....

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      (url="http://"http://www.infini-dmaniac.tk")Infini-d Maniac's Studios (aka curufinwe studios)(/url) | (url="http://"http://www.planetside.co.uk/terragen/")Terragen(/url)
      Play that funky music white boy!

    • lol. no, i just don't know when to give up. I'm a persistant little bugger.. once i get something in my head i don't give up until there's absolutely nothing i can do to make it happen 😛

      Divals

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      'Ainsi Deathscythe began for scalfire and crosspiece around.'
      (url="http://"mailto:exxenon@yahoo.com")mailto:exxenon@yahoo.com(/url)exxenon@yahoo.com