Allright, so I've got a very tentative idea for a TC floating around in my head. And with this I got an idea on how to missions(namely the accepting of them) in a much more believeable way. But I'm not sure if the engine could handle what I want it to do.
Basically what I want to do is have a few missions that all would appear to be the same when browsing the BB. But I want only 1 of the missions to appear at once. That's easy enough to do, just randomize a bit or two and tweek the availBits and viola! But instead of just having 1 available and that's it, I want which one is available to change day to day.
Practicle example:
1.You complete a previous mission and are told to keep checking with your contacts on Sol.
2.The Sol BB now always has a mission called "Check with contacts"
3.There is a 90% the mission will result in you being told your contacts have no info yet.
4.The other 10% of the time however, the mission results in you being told more stuff and sent off on an actual mission.
5.None of the "Check with contacts" missions appear past that point.
Now, to clarify. I don't want it time based unless I have to. I want it to go back to the 90% mission if you miss the day the 10% mission showed up. I always want at least 1 of the mission available, but never more than 1 at a time. It should also be possible to have the 90% mission and 2 different 5% missions, in other words lots of different possible outcomes.
I'm hope that wasn't too confusing and sorry for the rambling. Thanks in advance.
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