Ambrosia Garden Archive
    • My ships so far:

      Ghoul:
      The fighter craft of the Ancients (the forementioned energy beings).
      This ship has plenty of shields, but almost no armor. It is laid out to be a dangerous adversary, since the ancients are the fewest in numbers of all the factions in our universe. Its only weapon is the potent Scalpel beam.
      Rudimentary statistics:
      Shields: 110
      Armor: 7
      Speed: 475
      Accel: Very Good
      Turn: Exellent

      Weapons:
      1 Scalpel

      Legion Missile Frigate:

      This ship is the combat support craft of the Legion (the army of our human faction).
      Its role is to stay happily back while blasting the enemy to shreds, because after
      a taste of flame from its three missile types and a pummeling from its Artillery Cannon the other fighters of the Legion will have a better chance of killing the others with their lasers. It mounts two point-defense Flack Cannons to protect against fighters, but it is a crappy close assault vehicle and should never leave a port without escort from other combat vessels. It also handles like a drugged sloth.
      Rudimentary statistics:
      Shields: 300
      Armor: 60
      Speed: 300
      Accel: Average
      Turn: Average
      Weapons:
      75 weak long range missiles
      10 powerful short range missiles
      3 EMP missiles (ionization, little damage)
      1 Whirlwind Artillery Cannon
      2 Flak cannons

      And more still coming up folks!

      😄

      Dougy_N is working on a shän resource for the Ghoul, but the LMFrigate is still
      just in development. Constructive critics is welcome and so is suggestions on how to keep the LMFrigate out of close combat. I plan that the frigate will "open up" when using its artillery cannon so that it will pop out of the... Ehm tell me if you want the concept pictures of these ships and see for yourselves 😛

      -Simian
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      This is my signature.

      (This message has been edited by InsaneSimian (edited 02-17-2003).)

      (This message has been edited by InsaneSimian (edited 02-17-2003).)

      (This message has been edited by InsaneSimian (edited 02-17-2003).)

    • Okay, Simian you work on your aliens and humans. I'll work on my aliens and humans. Dougy you work on helping Simian render some of his ships if he needs it, and maybe make some idependent ships.
      Reserved rescource areas:
      Simian's: 128-227
      Zerak's: 228-327
      Dougy's: 328-427

      Any other people helping please post and reserve you resc. group.

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • More Ships:

      Legion Hammerhead Fighter
      This is the Legion's primary combat craft. These agile fighters are inferior to their
      enemy counterparts, but it is compensated for with their exellent manouverability.
      They almost always travel in packs or as escorts. Its engines are shielded to provide decoy from missiles.
      Rudimentary Statistics:
      Shields: 50
      Armor: 45
      Speed: 500
      Accel: Exellent
      Turn: Exellent
      Space: 12 tons
      Cargo: 1 ton
      Jumps: 1

      Weapons:
      4 Military Lasers

      Ripper Assault Craft
      This is the most terrifying vessel the Legion has ever deviced. These heavy close combat fighters have thick armor so that they can survive othervise lethal fire when closing up on their hapless foes, and mount tons of deadly assault weaponary which make short work of energy- and particle shielding at close range.
      Shields:55
      Armor: 175
      Speed: 380
      Accel: Very Good
      Turn: Very Good
      Space: 20
      Cargo: 1
      Jumps: 2
      Weapons:
      4 Assault Cannons
      2 Rocket Launchers

      As you see i now have three legion vessels. Any suggestions are welcome.

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      This is my signature.

    • But what will we call the plug in?

      ...
      ...
      ...
      ...

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      This is my signature.

    • We'll figure that out later.
      Pict Blocks for weapon related spďn rescources:
      Simian: 3000-3019
      Zerak: 3020-3039
      Dougy: 3040-3059
      I know thats not a lot of room for spins but if you need more tell me and I'll block off another section for you. Please, please stay in your asigned blocks it'll make compiling SO MUCH easier.

      Thanks,
      Zerak Toman

      Note: Any person who is reading this thread but not helping us feel free to use the block idea for multiple people but DO NOT use our plug-in idea.

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

      (This message has been edited by Zerak Toman (edited 02-18-2003).)

    • Tech level division:
      Standard Tech Levels: 0-10

      Special Techs
      Simian: 11-60
      Zerak: 61-110
      Dougy: 111-161

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • For those using Nova tools the rquire/contribute fields split so:
      Simian: first 2 ROWS
      Zerak: 3 & 4 ROWS
      DOUGY: 5 & 6 Rows

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • Plug-in section summary:

      The summary of my section so far is as follows:

      Gov'ts:
      Shadow Warrioirs (228) These people are a fierce and violent government that is known for its fighting and technology. Currently no enemys.

      N'elians (229) This race of aliens is a small empire bent on the complete destruction of all govenments not its own. No comm. and xenophobic.

      Weaps:
      Light Cannon (228) Standard weap for Shadow fighters. 10 mass dam. 10 energy dam. and 5 tons.

      Heavy Cannon (229) Standard weap for Shadow capital ships. 25 mass and energy dam. weighs 25 tons

      Falcon Bay (230) Carries Shadow Falcons

      Heavy Particle Beam (231) Massive energy beam that rips through ships.

      Ships:
      N'elian Cruiser (228) no stats

      N'elian Fighter (229) no stats

      Shadow Cruiser (230) 1500 shield, 1000 armor weaps ((4) 229, (1) 230, (4) ammo 230, (1) 231)

      Shadow Falcon (231) no stats

      Would everyone please follow suit and make a quick summary of FINISHED work in this sort of format. ()=RID outfs and weaps rescources have been semi-combined in the summary.

      Thanks,
      Zerak Toman

      ------------------
      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • For the time being the explosion division is as follows:
      Simian: 0-19
      Zerak: 20-39
      Dougy: 40-59

      These are the ID #s not the RIDs

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • Ehm... I dont make anything else then writing ships and governments and designing sound effects.....
      If someone tells me how to make Relë E and D's i could make bööm's though.

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      This is my signature.

    • Quote

      Originally posted by Zerak Toman:
      **For the time being the explosion division is as follows:
      Simian: 0-19
      Zerak: 20-39
      Dougy: 40-59

      These are the ID #s not the RIDs

      **

      How did you like my screenshots for EV Super Nova game, I have been sick with flu have not been doing much.

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      I like stalking moderators

      (This message has been edited by Mazca (edited 02-20-2003).)

    • Quote

      Originally posted by NSA man:
      How did you like my screenshots for EV Super Nova game, I have been sick with flu have not been doing much.

      (/B)

      They were nice NSA. Simian go to this web page to find the rlë- compressor (url="http://"http://www.oxy-web.com/evnep/tutorials/_LASIK/lasik.html")http://www.oxy-web.c...ASIK/lasik.html(/url)

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • Summary:

      Govts:

      Ancients: These beings are the most technologically advanced of all the Factions. Their ships are
      force-fields created and sustained by small generators and move by catching particles which are propelled backwards trough the rear substance of the vessels.
      They hate physical weakness and it is not uncommon that Ancients fallen in dishonor is sent out in deep-space pods to die. Their life-force is contained in the sacred and feared planet Forcepoint, a planet older than the galaxy itself. Forcepoint is a warped and withered vision with afterimages of dead beings, searing plasma storms and warpspace maelstroms. Its four moons help to channel and purify the energy created, and the system is only accessible by the means of warpspace travel from X-1, the homeworld of the Ancients. Savage infighting between the different warrior bands is not unusual.

      (All of the Ancient systems are indicated by X and a number, their military strongholds are indicated by a P and a number.)

      Legion of United Planets

      The most well-known human military organization in the galaxy. Founded by the Federation of United Planets when ailien hostile activity was discovered, this well-funded and -organized yet incredibly rag-tag army keeps systems towards the border of Human Space safe. They also do strike missions, towards teh N'elian border worlds (okay for you Zerak?) whilst Federation Of United Planets '(FUP) internal peacekeeping forces halndle the core worlds.

      Ships:

      Ancients-
      Ghoul
      The fighter craft of the Ancients.
      This ship has plenty of shields, but almost no armor. It is laid out to be a dangerous adversary, since the ancients are the fewest in numbers of all the factions in our universe. Its only weapon is the potent Scalpel beam.
      Rudimentary statistics:
      Shields: 110
      Armor: 7
      Speed: 475
      Accel: Very Good
      Turn: Exellent
      Weapons:
      1 Scalpel

      Legion-
      Hammerhead
      This is the Legion's primary combat craft. These agile fighters are inferior to their
      enemy counterparts, but it is compensated for with their exellent manouverability.
      They almost always travel in packs or as escorts. Its engines are shielded to provide decoy from missiles.
      Rudimentary Statistics:
      Shields: 50
      Armor: 45
      Speed: 500
      Accel: Exellent
      Turn: Exellent
      Space: 12 tons
      Cargo: 1 ton
      Jumps: 1
      Weapons:
      4 Military Lasers

      Ripper Assault Craft
      This is the most terrifying vessel the Legion has ever deviced. These heavy close combat fighters have thick armor so that they can survive othervise lethal fire when closing up on their hapless foes, and mount tons of deadly assault weaponary which make short work of energy- and particle shielding at close range.
      Shields:55
      Armor: 175
      Speed: 380
      Accel: Very Good
      Turn: Very Good
      Space: 20
      Cargo: 1
      Jumps: 2
      Weapons:
      4 Assault Cannons
      2 E. Rocket Launchers + 4 ammo

      Missile Frigate
      This ship is the combat support craft of the Legion (the army of our human faction).
      Its role is to stay happily back while blasting the enemy to shreds, because after
      a taste of flame from its three missile types and a pummeling from its Artillery Cannon the other fighters of the Legion will have a better chance of killing the others with their lasers. It mounts two point-defense Flack Cannons to protect against fighters, but it is a crappy close assault vehicle and should never leave a port without escort from other combat vessels. It also handles like a drugged sloth.
      Rudimentary statistics:
      Shields: 300
      Armor: 60
      Speed: 300
      Accel: Average
      Turn: Average
      Weapons:
      75 Striker long range missiles
      10 Purifier short range missiles
      3 EMP missiles
      1 Whirlwind Artillery Cannon
      2 Flak cannons

      Weapons-

      Civilian Laser
      Damage: 6E 8M
      Rapid fire
      Moderate range
      Mass: 3

      Military Laser
      Damage: 13E 10M
      Moderate fire
      Moderate range
      Mass: 5

      Scalpel Radiation Beam
      Damage: 5E 3M
      BeamFire
      Moderate range
      Mass: 1
      Max: 2 (...)

      Striker Long Range Missiles
      Damage: 50E 50M
      Moderate Fire
      Exellent Range
      Mass: Launcher: 9

      Purifier Short Range Missiles
      Damage: 100E 120M
      Slow Fire
      Long Range
      Mass: Launcher: 15
      Ammo: 1

      Ionization Liquid Prepellant Missiles
      Damage: 20E 1M
      Ionization
      Slow Fire
      Long Range
      Mass: Launcher: 10
      Ammo: 1

      Point Defense Flak Cannon
      Damage: If hit: 30E 30M Subs: 8E 10M
      Slow Fire
      Medium Range
      Mass: 40
      This weapon uses subs, since it is a flak cannon. They will spread when it reaches max range
      or when it is bang on target. Its particle effect will be WERY slow spreading.

      Whirlwind Artillery Cannon
      Damage: 100E 210M
      Slow Fire
      Exellent Range
      Mass: 50

      Assault Cannon
      Damage: 25E 30M
      Rapid Fire
      Poor Range
      Mass: 8

      Explosive Rocket Launcher
      Damage: 100E 250M
      Moderate Fire
      Moderate Range
      Mass: Launcher: 20
      Ammo: 2

      Thats all for now! Ill update this post, so keep an eye open! I can also supply you with
      concept art if you tell me you would like it by mail.

      -Simian

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      This is my signature.

      (This message has been edited by InsaneSimian (edited 02-18-2003).)

    • Good, good! A little too much detail on the gov'ts though I wanted a summary not a plot outline. Thanks though.

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • Nice to hear that you like it 🙂
      More info on United Planets soon.

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      This is my signature.

    • Updated Ships:
      N'elian Fighter:
      Speed: Extremely Fast (1000)
      Acc.: Extremely Fast (1000)
      Turn: 360
      Shield 10 Armor 50
      weapons: beam 1E 1M

      N'elian Cruiser
      Speed: 300
      Acc.: 200
      Turn: 30
      Shield: 100 Armor 3000(!)
      Weapons: turret beam 10E 10M
      N'elian fighter bay (40 ships)

      Production
      Bombadier
      Long-range artillery ship decent turning but slow speed and acc. should be able to counter Simian's Long-range ship.

      Note to Simian: Dont forget to make your long-range ship "standoff attacks"

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • I am not programming my ships, i only write them. This is my first major plugin.

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      This is my signature.

    • It's my first major one, too. In that case its a note to who ever programs it.

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman

    • UPDATE

      Ships:
      ------------
      Blade
      The Ancients' counter to other faction's assault fighters.
      This horrible, ghastly vessel mounts twin pulse cannons to overwhelm its foe
      in wave after wave of white-hot disruption pulses. It also has internal thermal energy- and particle shielding to protect against the dangers of space and the immense heat generated by the pulse cannons. The several warrior bands find the idea of storming headlong into the enemy ranks spewing death from the fearsome looking guns of this craft quite attractive, and the Blade is no rare sight.

      Shields: 240
      Armor: 12
      Speed: 500
      Accel: Very Good
      Turn: Exellent
      Space: 12 tons
      Cargo: 0 tons
      Jumps: 8
      Weapons: 2 Disruption Pulse Cannons
      1 Scalpel
      ------------------------------------------

      Weapons:
      -------------
      Disruption Pulse Cannon
      Several magnethic forcefields are used to pin a antimatter charge in place between
      two psuedoelectronic conduits, where the antimatter is charged up with radiative electric energy until it is released by the forcefields and flutter out of the rather huge guns' barrel. The resulting pulse impacts with its target in more than 700 KPS
      and the antimatter disintegrates the armor and particle shields of the target. The shockwave sends charged ions into the systems of the target, which cripples sensors and navigation systems. This weapon is one of the most fearsome direct energy wapons ever invented, but the price and mass required to install this enourmus launcher and its thermal shielding systems scare away buyers like the weapon itself scares away foes.
      Damage: 40E 35M
      Moderate Fire
      Short Range
      Mass: 80
      Price: 260.000

      Hahaha, mean guns and savage assault ships! What next?
      Thoughtful look spreads around face
      Goes away to polish his daggers

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      This is my signature.

      (This message has been edited by InsaneSimian (edited 02-19-2003).)

    • Hey, keep in mind the races must be balanced.

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      "We live, we die. Get over it."
      "If by being abnormal we are normal, and by being normal we are abnormal, we create a paradox loop and therefore we neither exist nor not exist. We simply are."
      - Zerak Toman