I've got a few minor questions related to switching systems that I've finally remembered long enough to post.
For context, (almost) every system in SS is made up of 4 (sometimes more depending on the storyline) systems that are switched to simulate planet rotation. Each system is named differently. There is the primary set (say Earth) which is linked to all the other Earths. The other 3+ sets use the same connection data, and the same locations, so Nova switches them just fine, for the most part. Here's the issues:
1. The map display is correct- all the names, ports, etc info is correct. But when you select a hyperjump destination via the keyboard, all the locations come up as 'Earth' when it should be something like 'Alpha Sector' or 'Gamma Sector'. Also, jumping into a system displays the incorrect info. Instead of "Jumping into the Alpha Sector system, Date", it wrongly reads "Jumping into the Earth system, date". The player info reads correctly, however. Is this a bug, or is this the proper behavior?
2. Closely related, I can only use one message buoy string, and it is applied to all the variant systems. I suppose this is the same bit of code.
I tried, with a small orbit, changing all the connections on each system to connect to the systems that it would be connected to (does that make sense?), but that didn't fix the issue.
Fortunately, this is a minor issue and does not hurt playability. It's still annoying, however. Can anybody tell me if this is the correct behavior, wrong behavior that isn't going to be fixed, or (best for me) wrong behavior that IS going to be fixed?
Thanks.
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~Charlie
Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)