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Originally posted by zero_gravity:
**I'm learning Strata (3.0, thanks Jules!) and I've got several questions:
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I have a highly curved shape, is there some way to apply one texture to the concave face, and another to the opposing convex face?
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I don't have Photoshop, are there any free/cheap programs I can use to make my own textures, or any web resources that I could download from (I already have the ones from Ewan's Lair--again, thanks!)
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Symmetry1: tutoritals talk about a mirror function to replicate objects, I can't find it
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Symmetry2: lets say I want to make a sphere with uniform dimples (like a golf ball), is there anyway to do this better than reshaping and pulling point by point with low gravity? There's not enough points, and doing by hand makes them all uneven.
Sorry for the length/many topics, beautiful work you all do in the image gallery.
Thanks in advance....
**
1. Yes, but I'd have to go mess with Strata to be able to explain it any good. And right now my comp is a $500 paperweight, so I can't help there.
2.I haven't found any, if you do, please tell me too!
3.That's because there isn't one in Strata 3.0. What you need to do, is duplicate the object/group you want mirror and change the dimensions to negative. For example, if you wanted the "mirror" to be a vertical wall on the x-axis, then you make the x dimension of the copy negative.
4.You might want to try use anti-matter shperes, but those slow renders down and aren't really that great. I'd just recommend making the sphere a bezier/polygon mesh and adding points as necessary. While the depths of the dimples won't be exactly even, you should be able to get it close enough so that it doesn't matter.
(edit)Almost forgot! Good luck modelling and have fun with it!
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(This message has been edited by Ernimtir (edited 06-17-2003).)