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Originally posted by pipeline:
**Actually, I'm not sure. Andrew Welch at least part-owns the LASIK procedure, since it was his idea in the first place.:)
All I own of that procedure is just that; the fine details of how I implemented the idea in Photoshop. ClearScale?, Andrew's final implementation of LASIK, is a trademark of Ambrosia Software Inc.**
I don't know how staunchly moki guards his trade secrets, but this is as far as I can tell, this is basically the most he has ever revealed about the technique (on a public board anyway).
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Originally posted by andrew:
**Essentially, 3D rendering programs, no matter the quality, tend to do a very poor job rendering complex models at the relatively small sizes used in games like EV Nova.
So we came up with a way to work around this. In a nutshell, everything was rendered at 2x the in-game size, then the Unsharp Mask filter was judiciously applied to the rendered sprites (actually, it was slightly over-applied), then the sprites were scaled down to the in-game size, smoothing out the edges of the sharpened render.
It ended up giving EV Nova a very crisp, unique look to the in-game graphics. I'm quite pleased with how it came out.**
I would assume it's more complicated than that, but all this talk of renders and photoshop leaves me confused anyway.
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I need a Vespa.