Are there any good tutorials out there on making good explosion sprites? What did ATMOS use to make Nova's?
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~Charlie
I've never used any tutorials; with a decent painting program, what I do is just draw them step-by-step, saving after each step. With experimentation, just using a few different brushes and a few shades of red, orange, yellow, and white, you can make a pretty good explosion sprite.
Other people might have better alternatives, though.
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Mike Lee (Firebird)
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Quote
Originally posted by Masamune:
**Are there any good tutorials out there on making good explosion sprites? What did ATMOS use to make Nova's?
**
yea. Try filming a gunpowder explosion with a high speed camera against a black background. I want to do that...
In all seriousness, there are tutorials, but it'd be helpful if you told us in what program you'd like to make an explosion.
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This might help. (url="http://"http://dreamwave.evula.net/explosions.html")http://dreamwave.evu...explosions.html(/url)
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(This message has been edited by Borb II (edited 06-18-2003).)
Quote
Originally posted by Masamune:
What did ATMOS use to make Nova's?
I believe ATMOS used (url="http://"http://www.newtek.com/products/lightwave/product/feature_hypervoxels.html")HyperVoxels(/url) - (url="http://"http://www.lightwave3d.com")LighWave(/url)'s volumetric particle renderer.
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Thank's for the link, Borb. I think that should help alot.
I'm only a dabbler in the graphic arts, unfortunately. The only 3D I know is POV-Ray (and that because it's like coding), and I much prefer Appleworks over Photoshop. My 2D guy, PysgnosisAdherent, was really, really good- but he's on a long term leave of absence, and NeonSoldier, my 3D guy, is backlogged with ships.
Really, I shouldn't be worrying about this at all- my job is to code, and code, and code.... And then write bunches of missions, and code some more...
Maybe someone should start an "Explosion Shipyard" of sorts- Nova's are fine, but I really like variety in my explosions, now that it is available.
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~Charlie
Quote
Originally posted by Borb II:
**This might help.http://dreamwave.evu...explosions.html **
Aye, that's a good way at actually making explosian graphics, it can just be difficult making random images of the same type of explosian for sprites (although it can be done).
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