Ok in Nova and EVO and EVC for that matter, it is assumed that the sun is quite a long way away, so that you can't ever see it and never go near it. Cause it's gonna kill you straight away if you get close enough isn't it? And then their is the size problem. See how huge Jupiter is, well our sun is a small sun, and still it is going to take up an entire screen even at 1024x768. Imagine how big Sirius or Procyon will be...
It is a good idea, but you must be really careful on how you do it. Having the heat/radiation weapon is a good idea, but having a seperate system where the sun is, don't do that... it will cause outrageous amounts of trouble and be incredible time consumming to do - plus whats the point on jumping to a system that only has a sun in it which kills you straight away? Better to put a sun in all the systems, say at x=-4000, y=-4000 - just a good distance away so you can't see it, and wander in to it when you are just going about your normal buisnesses. But then that raises the problem of when the player is hyperspacing out of the system - if it is in the way of his hyperspace route, the player is going to be torched upon leaving.
I think you have to look at Nova as a different sort of game, it isn't a realistic 3D space flight simulator, it is a 2D overhead space trading game, a more advanced version of maelstrom or barney blaster (much, much, much more advanced). If you are going to take this project on, sit down and figure it out first, make sure you have thought of everything before you start to make it. It will take you a long time to do seeing as nova has a rediculous amount of systems and you don't want to encounter a problem half way through - the work is going to be very tedius, and not very educating as far as plug making goes. So just think about it first.
But if you or someone else were to release a plug that did this, it would certainly expand the limits of Nova plugin development, and a lot of people would use it.
-thedecline
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