Alright.... 26th Century Living is just simply a development team, we are not really about anything - just making plugs.
The plugs of course: 3114, is really about sci-fi. I am a great fan of sci-fi of all types, films, books, magazines, games, tabletop battle games, etc. I have a passion for it. I wanted to create an entire reality, for which the player (of course in relitivly limited terms) could interact with a world a thousand years in the future - what everything would be like, how people wash their hands, how they eat food, the computer technology, what sort of governing system they have, etc. Of course a good storyline, and a lot of political commentary will be put into to it as well...
I want people that share this passion and too want to create a entirely different reality, only graphically.
3114 has almost all of it's weapons sorted out, almost all the ships, governments and outfits. The Systs are finished, only they are not all complete (i have quite a few spobs to sort out), and I have done numerous Spob graphics. I have someone working on landscapes in Bryce, and another person helping me out with historical and realism problems. I need more people to work on 3D Nova-Style graphics for things like ships, and outfits. Also coders are deffinatly needed.
The Nehiman Conspiracy: This is just an idea I came up with and put it's basics into nova tools. The idea is that it is set in the same universe as 3114, only eight hundred years in the past, the year 2250. The human race hasn't escaped the boundaries of the Solar System, so the idea is to have jumps to different planets, rather than to different systems (one not so new, but good either way).
"The Nehiman Conspiracy" is still (as I put it on the web page) in enmryo stage, the skeletons of a plot have been written out, but little else (besides the odd weapon and a well thought out ship) has been done. My idea with it is to have a completely story driven game experience - constant missions with multiple goals, the player gaining weapons, outfits and ships as he progresses - but still with an acceptable amount of freedom, to keep it as a space faring RPG.
The plug itself will be quite small, it's storyline similar in size to a major mission string in Nova. I am aiming for only about 25 spobs all up, and about ten ships.
---------
All I can say now to convince you to 'join up', and stop fearing project abandonment is that I am a dedicated person and if I am not working, I tend to give things a lot of extra time. For the past few months 3114 has been getting on average about three hours a day, I would do the graphics and everything myself, but I do not have the skills. I am not trying to get you to do a lot of work, so I can chuck it in after another few weeks, if people join up, I will continue, and continue until it is finished. There is no doubt in my mind about that.
I can submit parts of the plug, (or the whole lot if you want) to people if you want to know alot more.
Formallities:
Position Openings -
Historical realism advice: 2 vacant (qualifications include knowledge of many historical events, and or knowledge of scientific details, and or military experience (such as involvement in a war, terms in the army, navy or airforce), and or any philosphy or sociology knowledge).
3D Graphic Designers: 4 vacant (qualifications include a high level of skill with any 3D program(s) of your choice. A submission of previous work is also required).
Nova Tools Programmers: 4 vacant (qualifications include a good to-do knowledge of Nova Tools, a good feel for the writing of mission plots, and experience with making Nova, and or Override, and or Escape Velocity plugins).
Check out (url="http://"http://3114.spyw.com")http://3114.spyw.com(/url) to know more.
Anyone interested please email to thedecline@optusnet.com.au
or reply to this message.
thedecline
------------------
Who needs chips?:
(url="http://"http://3114.spyw.com")26th Century Living(/url)
(This message has been edited by thedecline (edited 05-29-2003).)