Does anyone know if it's possible to prevent your legal status from reseting after you've ejected. My pilot is working for a Xenophobic govt and ends up being overwhelmed by the enemy and destroyed. By the time you're at this point the govt in question thinks pretty well of you (although it always says N/A, grrr). But of course after you eject they hate your guts again and won't let you land (because the govt starts with a high minCool value).
At this point I can only see two ways of correcting this. Include a Let Land Regardless flag in a rank that has already been acquired or to lower the MinCool level of the govt to 0. The point of this is that you're allowed to go out into the universe and do missions that negatively affect your standing in that govt but up to a point you'll be allowed to return. Cross that line and you're out for good. Keeping this feature means that setting a rank flag is out which leaves setting a different MinCool as the only option but only if I have to. I'd prefer to keep the pilot's legal status unchaged in all systems as this too affects game play. Anyway, I'm guessing this is hard coded into the engine but if there's a way to change it let me know. I'm also open to any other ideas. (Actually, now that I think about it, I might lower the MinCool to 0 regardless - but it is fun having a govt hate your very existance from the very beginning.)
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I used to jog but the ice kept falling out of my glass.
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