Okay, so I'm making this spaceship and when I finally got around to designing a cockpit, I realized that I had built the model in such a way that the polygons didn't conform to the shape that I wanted, so I can't just extrude and erase. (url="http://"http://www.evula.org/virtualgoo/images/cockpit.jpg")Here's a screenshot (1024x768) that I took, and drew the cockpit that I want on it(/url) Does anyone have any suggestions for making the cockpit window? I don't want it to be flush with the rest of the hull, I want it sunk in a bit. I considered a bump (and/or dispacement) map, but I haven't had time to make up the textures yet. Does anyone have suggestions for how I could make the cockpit into the mesh itself? I've got to go to work 5 minutes ago, so I probably didn't include everything that I wanted to be clear, so if you have questions, just ask.
Matrix
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"Nothing is fool-proof to a sufficiently talented fool."