Good idea. I fixed the bug, now I can open and view the rlëD's in ResEdit as well as make shän's of them. RLE's contain (among other things) 3-byte integers that store the size of each horizontal scan in bytes, and my EnRLE prog was computing them wrong. I still have a bug: when I try to load a plugin containing my sprites into Nova, it crashes with the following error:
Assertion Failure! Nova will now quit.
The failure occurred here:
Sprite.c 1625 N/A
Does anyone here know what is being asserted that would make it crash?
(edit) A debuglog.txt revealed the following when my plugin was in the plugins folder:
free memory before loading ship sprites: 32036 bytes
memory needed for ship sprites: -32096 bytes
And the following when my plugin was not in the plugins folder:
free memory before loading ship sprites: 32052 bytes
memory needed for ship sprites: -32096 bytes
What is going on here? Nova has 450 MB of memory! (/edit)
-Vaumnou
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(This message has been edited by Vaumnou (edited 05-14-2003).)