Is anyone aware of the various parameters the dictate whether an AI will destroy a disabled ship vs. board it? I'm trying to figure out how to make a Mercenary pers/dude/flet/govt set that will go for the disable, and not the kill on the various Enemy Gov's ships to justify their fleets of various ships. However, it doesn't seem to be working.
Pirates and Fr Trade for example, seem to only board/capture Traders, and destroy Assoc, Rebel, Fed and any other dudes they come across; hence, Pirates and Fr Trade will never be observed capturing an Anaconda or Gunboat, and so they don't get those ship in their flets, but a rogue Pirate Starliner or Pegasus isn't inconceivable since those are Trader ships and they'll occasionally disable and board them.
What I'm hoping for is a behavior of my new Mercenary pers/dude/flet/govt (can you tell I'm new at this plug-in thing?) that will allow the player to observe their disabling, say, a Fed Gunboat or WldGse Mod Starbridge, boarding it, and making it their escort to justify their having those ships in their flet.
Please feel free to berate me if I've not read the Nova Bible closely enough; otherwise, any help you could give would be appreciated.
Thanks,
Yaga
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For some the fairest thing on this dark earth is
Thermopylae and Spartan Phalanxes low'ring lances to die
- Sappho