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Originally posted by Axe:
**Playing a 20th level conjurer, I'm being gored by the minotaurs in the 2nd level of the dungeon in High Garendall. Am I nuts to even consider going this far before gaining more levels? Or am I not figuring out the correct combinations of spells, armor, and weapons??
char stats, in case it makes a difference:
str 19, dex 20, vit 26, spd 13, mks 13, luck 18 (which should I increase next?)
have croyam's crown, elven robe of protection, quicksilver ring, conjurer staff, boots of lightning
life=165, armor=92
**
Hi Axe, you would do best to get your strength up at this pount. The conjurer's staff has a damage value of 15 - 30, your character has a natural damage value of 1 -3 added to that, and you have 4 points more for being over 15 strength. All of that adds up to a damage range of 20 - 37 with each successful blow. Minotaurs are hardy beasts with an HP of 135. It's taking you 4 - 7 solid hits to kill each one and in the meantime they are dealing out more damage than most of the creatures you've met so far. If you increased your strength by 8, it would take only 3 - 5 hits per beast to do them in.
There are, however, some other ways to emerge victorious. Use your conjurer's talents to slow them down and they become easier to hit. Or go in with a stock of health potions (the 80 pt. variety) and gulp one every time your health drops to about 85.
A combination of the above makes you a sure winner. As a side note, do not bother with increasing your marksmanship because that effects ranged weapons (i.e. bows) which the conjurer cannot use.
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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Spells Expander.