Ambrosia Garden Archive
    • Bounty Hunters in EV, EVO


      Hello all! Before I update my EV and EVO ports, I was wondering about a few things that Regulus pointed out in his warts and all EV port notes. That item is this. How do EV and EVO determine which governments are bounty hunters? I never saw any flags, or is there some strange value entered somewhere to classify that ships of those governments attack the player once he has captured a planet? Or are bounty hunters gövt ID hard coded into both seperate game engines?

      Any help is greatly appreciated.

      SpacePirate

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      Eat blazing electric death!
      (url="http://"http://www.evula.org/infernostudios/ept/")Unofficial EV and EVO Ports(/url): Betas 3 and 2

    • I'm not sure how EV/EVO do it, but you could easily implement it thus:
      When the player lands on any spob, a 10%-20% chance misn in the main spaceport with an AvailRecord of -32001 (player has dominated at least one stellar) activates. When they take off, a Bounty Hunter ship hypers in and follows them to any system, trying to kill them. When the ship is dead, the mission completes and the player can get it again.

      -Vaumnou

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      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"

    • Quote

      Originally posted by Vaumnou:
      **I'm not sure how EV/EVO do it, but you could easily implement it thus:
      When the player lands on any spob, a 10%-20% chance misn in the main spaceport with an AvailRecord of -32001 (player has dominated at least one stellar) activates. When they take off, a Bounty Hunter ship hypers in and follows them to any system, trying to kill them. When the ship is dead, the mission completes and the player can get it again.

      -Vaumnou

      **

      Another way to implement it would be to use the ondominate field of certain spöbs to send the bounty hunters. This takes longer, but it means you can have different hunters for different governments, and that you can have more than one at a time going after you.

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      MU* addict
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    • I was originally thinking about doing it your way, Kelsan, but I will definitely play around with other things. So, does anyone have any idea?

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      Eat blazing electric death!
      (url="http://"http://www.evula.org/infernostudios/ept/")Unofficial EV and EVO Ports(/url): Betas 3 and 2

    • In the first two games, the bounty hunter is a përs resource. There is only one bounty hunter, and it attacks thanks to a hard-coded engine feature; the përs just determines the ship, governmental affiliation, name, and so on.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) | (url="http://"http://www.evula.com/survival_guide/")EV Nova Survival Guide(/url)
      Truth! Justice! Freedom! And A Hard-Boiled Egg!

    • Ah, thanks DA. So, is the hunter resource ID hard coded, or is there some value that denotes the përs as a hunter? I saw that in EV it is like 638, but I am not too sure about EVO.

      Thanks again!

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      Eat blazing electric death!
      (url="http://"http://www.evula.org/infernostudios/ept/")Unofficial EV and EVO Ports(/url): Betas 3 and 2

      (This message has been edited by SpacePirate (edited 04-28-2003).)