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Originally posted by Masamune:
**Neither A nor B work, Pan Sola- those are exactly the things I've tried. With A, the problem is that Nova isn't smart enough to realize that Earth exists all the time- it just sees that it only exists in systems with visbits, it doesn't do any more work- Earth is transient.
B was why I started this thread- it doesn't work either. Nova is not fooled by the second, static instance. I don't think Nova picks the first instance it finds, either- even with my static instance numbered very high, I seemed to end up in the wrong system about 50% of the time.
I tested all this quite thoroughly- it's quite frustrating. However, if you'd like to double check, please do- my plug is fairly complex already- it's hard to say I had everything exactly right- but I'm pretty sure I did.
**
Hmm, I can understand if B doesn't work. Afterall, it was trying to exploit undefined behavior by guessing a behavior.
As for why A doesn't work either, I guess here's the explanation:
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This means that if you have multiple systems that occupy the same coordinates at different times in the game and not all of them contain stellar object X, no missions will use stellar object X as their random destination.
This implies that if all the systems containing Earth have the same coordinate, then A would work. However, in your plug, such systems seem to have different coordinate, and therefore the engine does not associate them together.
sigh, the Nova engine, while much improved from past incarnations, still isn't flexible enough for some of our needs. Though to be fair, if one wants supreme flexibility, one might as well work in C and build one's own engine. Then after it's released, have others bitch about how inflexible the engine is... hmm...
let's hope MCB either changes his mind about not making a EV4, or allow someone else working under Ambrosia to make a EV4.
Pan Sola, Eater of Snacks
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