Quote
Originally posted by JohnnyAndrews:
**You are going to have memory problems, or cause them for people with smaller machines.
Version 1.0.4 has the Nova app set for 80 meg, and this is not enough for a TC enacted as a plug (or plugs). Check your debuglog. The load for the ship sprites should be 15 meg less than the space available, or you will start getting low memory messages during game play, when you leave a planet.
If you are making a total conversion and overriding the normal Nova resources, the best way to make it work is the replace the standard Nova files. This will only require one load of the resources instead of two.
On the char resource, this has been changing around in the engine. Originally the 128 '.Trader' resource always showed up unless you changed it. (i.e. if you only added additional char resources). In 1.0.3 If you added char resources (i.e. 129, 130, etc.) the 128 resource did not appear when you started the game. Haven't tested it out in 1.0.4 yet.
**
Well, my current TC contains no graphics whatsoever, and I give EVN 196mb of ram to run, so I don't see memory as a problem. Especially considering right now all my ship, outf, weap, and graphics are still using that of EVN, since I'm still in early development of the map, it simply takes too much work to replace the Nova data files. At least during the current stage of my plug.
As for your comment on the char resource, I don't see a direct connection between your comments and the situation I'm running into, since I have two plug files both overriding resource 128, and you only comment on using 129+.
Pan Sola, Eater of Snacks
------------------
Fundraising to buy a mac so I can play EV:N without using a Emulator (too slow with carrier combats) or taking over my best friend's computer.
Please send all contributions via paypal to panguim@uclink4.berkeley.edu
Making a TC based on J.R.R. Tolkein's works. (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=935")http://www.ev-nova.n...topic.php?t=935(/url)