Hi,
Here is what I did for EVN:Invasion. I made a düde(use the probality fields , to choose the ship you want in your fleet). Then in the mission I set the ship count to 4(or more) and use the düde ID in the Ship Düde field , then I have my fleet. I don't even have to use the flët resource. Use the "Ship name STR#"and the "Ship subtitle" fields to give all the ships the same names/subtitles. This gives you an impression of a fleet.
Use the technique below to get multiple fleets.
Here is another big solution :
You want two special ships/fleets.
Make a mission that will be the main mission , here you fill in the all the fields you need , including special ships. Then you make another mission and in resedit leave the name field blank (only give it an ID) , and check the "Mission is invisble" field , and enter all the fields you need(you won't need dësc's here because its invisble), and also use the Special Ship fields(with other düdes of course). Then in the first mission place in the "OnAccept" field this : Sxxx. Where xxx is the ID of the second (invisble) mission(this will auto start the second mission when the player accepts the first). In the first mission check the"Protect player" radiobox and in the second mission check the "Attack player" radiobox,(you can toy with this) this way the ships will engage each other. Just make sure both missions end at the same time. The player won't notice that you actually used two missions.
I suggest using the above technique, I find the AuxShips fields unreliable.
Good luck with your projects,
Entarus,
------------------
-Nothing lasts forever-
(url="http://"http://www.apple.com")iMac, Therefore, I am(/url)
(url="http://"http://www.ariossoftware.com/upcoming/")EVONE 1.0.0, the plugin editor for EV/EVO/EVN(/url)
(This message has been edited by Entarus (edited 03-08-2003).)