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Originally posted by Mantaray:
Well, apparently there's a bug in MissionComputer, too, because I just tried it. I set the weap resource of the IR missile to use SmokeSet 0, and it didn't work. I looked at it in NovaTools, and the SmokeSet field was set to 1000. I looked at it again in MissionComputer, and it was still set to 0.
I just checked, and it appears that the problem you've found is a characteristic of NovaTools, not a bug in MissionComputer. If you set the SmokeSet to 0, that is indeed the value that MissionComputer's TMPL-based editor saves, as a quick check in ResEdit's TMPL-based editor will show. It's only when you open it in NovaTools that the zero is converted to a 1000.
It looks like what NovaTools is trying to do is map the value stored in the resource (0) with the ID of the first cicn that will be used (1000).
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Originally posted by Russell Quintero:
The default value in MC is 0, so either you need to set it to -1 if unused (if so, perhaps this should be changed to avoid the irritation since I get the impression that it isn't a commonly used field), or MC uses the RID.
MissionComputer 2.1's TMPL-based editor defaults all numerical values to zero, exactly like ResEdit. However, since it is designed specifically for Escape Velocity, I've changed the default to -1 for MissionComputer 2.2, since that will apply better to most EV resources.
Also, I should point out that as the TMPL-based editor edits the data present directly in the resource without modification, MissionComputer does not account for the difference between ID- and index-based fields when you're editing by template - you'll have to handle that yourself through the EV Bible exactly as you would in ResEdit without NovaTools.
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David Arthur
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