Quote
Originally posted by Ernimtir:
**Evil_Spoonman:
Yeah, yeah, I know. But my parents are anti-new stuff, my previous comp is a 20mhz, 80meg HD with 16 megs of RAM. I hate my ancient comp but there's not much I can do; besides saving up to buy my own, which I'm doing.
Clueless:
Yeah, I was almost sure nothing was wrong. Mostly because I copied the program straight out of the documentation. It's just like this:
#include "colors.inc"
background { color Cyan }
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
sphere {
<0, 1, 2>, 2
texture {
pigment { color Yellow }
}
}
light_source { <2, 4, -3> color White}
The only idea I have is that maybe POV-Ray can't find the colors.inc file. I haven't changed anything since installing it but do I need to do something to tell it where to find the include files?
**
Try replacing Cyan with "rgb <0,1,1>", yellow with "rgb <1,1,0>", and white with "rgb <1,1,1>"
(EDIT)I just re-read the code, and it's pretty "ugly" code. For this scene, it doesn't need the texture brackets, so get rid of "texture {" and one of the "}". You only need "texture {" if you're going to combine pigments, which you're not doing right now. I can't remember what the tutorial goes through, so you might need it later, but for now, just take it out because it's unnecessary and adds one more thing that could go wrong.(/EDIT)
If that doesn't work, I think I have a copy of POV-Ray 3.1 around that you might want to try. It has many of 3.5's features, but was written for OS less than 10. It worked really well on my 266 G3 (and really really well on my G4 ;)).
Matrix
------------------
"Nothing is fool-proof to a sufficiently talented fool."
(This message has been edited by what_is_the_matrix (edited 02-25-2003).)
(This message has been edited by what_is_the_matrix (edited 02-25-2003).)